Filament Games Job Description- Game Engineer I - IIDate: 12/4/2013Job Title: Game Engineer I - IIDepartment: EngineeringReports to: Engineering DirectorEffective: March 2014Exemption Status:…Continue
Job Title: Game Designer I Departments: Design Reports to: CCO Effective: January 2nd 2014 Exemption Status: Exempt Location: Madison, WI Compensation: Commensurate with experienceNature and…Continue
Filament Games Job Description- Web Developer IIDate: 11/6/2013 Job Title: Web Developer II Departments: Web Reports to: CTO Effective: ASAP Exemption Status: Exempt Location: Madison, WI…Continue
In a discussion of Gamification design for a classroom, a faculty member wanted to design a level system/point scale. In the discussion they wanted to have a point system for grades, but also non-point based incentives. The reason for the non-point incentives were to help encourage students to keep going in the class even if they met the threshold for success in the class already. Leveling was great, but if students got enough points in the class to reach level 6, which was a C, then why…Continue
MMORPG's don't teach much about community, unless you consider your community people to beat up, take stuff from, or use to avoid micropayments.
So, herewith, a proposal:
It started because of a song. In November 2012, I started writing The Nano Revolution, a 20 minute metal song about good intentions gone wrong. Early it became clear to me that listening to it for twenty minutes while staring at a still picture (I usually upload my songs in this format to YouTube) could be a little bit boring, so I decided to offer the listener something more engaging.
I decided against making a music video, because I highly doubt my ability to shoot a twenty minute…Continue