Posts tagged with arg - Gameful

The Miracle Mile ARG NEEDS YOUR HELP

Apr 12, 2012 at 10:19 am in post by April Arrg

You guys! We are in the final countdown, only hrs left to get this awesome game funded! Please support and spread the word. We are currently looking 4  to cover our final stretch. Ping me 4 deets 

April

Ask. Attract. Accept.

Mar 21, 2012 at 7:15 pm in post by Shad Miller

I saw this bubble come from a monster twice, though I may have changed the last word. What it really reminded me of was the participation economy that Jane McGonigal talks about in Reality is Broken. As a teacher I am always going through these steps, verbally and non-verbally. I ask my students what they know, through quizzes, in class discussion, essays, and tests. Then I try to attract them to various points of information, by explaining that it will be important to an upcoming assignment, and more importantly, by trying to draw them in with a point of common interest. I find allowing my students to create the discussion more often gets them involved. Finally, I have to accept the results, consider and reiterate. What the monster says, made me think of this process in game creation and promotion. How can I help great games tap into participation bandwidth? What kinds of attraction do I really get? What do I have to offer that the world needs and wants, and how can I continue to be of service and refine my service? I feel like I’ve been on a Journey, with a capital J, since I read Reality is Broken. I want people to participate in the creation of a better world. After a lot of self-reflection, I feel much more aware of what I have to offer, but the application of this principle and managing to do it without annoying people are vital to me. So I thought I’d see what was working for everyone else.  

What do you do to get people excited about projects that you think deserve participation? 

What projects are you interested in? (So far, I have gotten many of the year’s coolest recommendations from this site. I’m hungry for more.)

Do you ever avoid seeking someone’s participation because you think they won’t be interested, or do you try not to make that assumption? 

I want to answer this too, and thanks for reading this. I promise that I’ll be extremely excited to get the email that tells me someone has commented. 

 

Horton Electronics proudly presents: 0z

Jun 24, 2011 at 1:47 pm in post by Nathanael

z00000000000000000000000000000000000000000000000000000000000000000

Hello Gameful.org!

In this blog post I would like to give you the background behind the live, infinite, global gameful alternative reality zame I published on Facebook yesterday.

As you read the following consider this: what if this is history in the making?

In turn I pledge to sincerely consider: what if it actually works?

0zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

0Hold on to your butts.

After working my ass off in a public high school to get to my dream Ivy League
college, I really didn’t know what else to do.  I took advantage of the
fact that Brown University does not have required courses other than
those of your major.  So I studied planetary geology, organic chemistry,
microbiology, creative writing, Mayan anthropology, economics,
comparative politics and worldview philosophies.  However, none of that
compared to the addictive qualities of massively multiplayer online
games and the depth of my depression at the time.  Since I couldn’t
decide on a major and I was sick, I left Brown and my parents pulled my
tuition (long story short).

What kept me alive was people I have never met, never seen a picture of
and can only recognize by voice.  These players hosted teamspeak servers
and led corporations in the mmorpg EVE ONLINE and I have been playing
with them for over five years:  Geekwarrior, Trespasser, Bill (to name a
few).  Behind our mutual anonymity and gamefulness, they tolerated and
even reveled in my quirkiness, though I didn’t tell them I am bipolar
until two months ago. Being Yonos, the 1337 space scoundrel who always
sought the epic win were some of the most exhilarating moments of my life.

As a compromise I transferred to UC Davis, where, long story short, I
was introduced to marijuana and encountered severe boredom with the
curriculum.  I retreated even further into my innernet domains where I
found meaning, friendship and wonder.  Then my paternal grandfather, a
Holocaust survivor, died and I felt a generational shift begin to weigh
on my shoulders.  I looked at myself in the mirror and found the person
staring back to be wanting.  In deep despair I simply packed up my stuff
and left without a word to the school.

I have been living in relative poverty with my gaming computer and book
collection for about two years now.  I have been medicated (over the
years) with Zoloft, Prozac, Effexor, Zyprexa, Lithium, Lamictal,
Wellbutrin, Cymbalta, Seroquel, Abilify and been through multiple
therapies and hospitalizations.  Late last year my doctor put me on
three medications simultaneously and the toxicity left me moribund and
unable to summon the slightest interest in life.  But I don’t believe in
suicide, so I just kept playing games.  I couldn’t hold down a job and
rarely could get hired when I did feel well enough to work, so my
parents have been subsidizing my minimalist gamer lifestyle while I have
been on disability.

At the beginning of 2011 I decided I really wanted to change my
outlook on life, so I tried some zany strategies to force myself to
confront what I considered to be many personal failures.
In desperation, I went to Oaksterdam University in Oakland, CA and got a
medical marijuana recommendation from a licensed doctor. (Please
note: I do not want to promote or dissuade people in regards to illicit
substances, there are very severe consequences to using Schedule I
drugs).  My experiences at Oaksterdam and my marijuana, LSD, salvia
divinorum, ecstasy and synthetic cannabinoid use was enlightening,
harrowing and extremely irresponsible.  BUT it did enable me to write a
roughly two page story written in a pseudocoded sci fi style that I
posted on the DailyShow.com, Reddit.com, Facebook and my own
websites.  I called the story: 0z

Then something wonderfully stupid happened.

A month later, one day, I smoked some hash and medical marijuana at the
Love Shack in San Francisco and started walking back to public
transportation.  About two blocks away from the marijuana clinic I saw a
flyer taped to a telephone pole that had the letter Z printed all over
and a single URL to a mysterious and urgent sounding message that
claimed was intended for me and that I should keep it secret and that I
was under surveillance.  I was so high and so needing to believe in
something (what if my short story 0z had actually attracted the
attention of someone with enough resources to devise a message that I
would recognize and respond to?) that I made an assumption:  Someone had
reached out to me and I had to answer.

The Message from Z introduced me to “Alternate Reality
Gaming” and the concept of transmedia storytelling.  I realized that I
was trying to do something that other people had already developed
into real-life action oriented campaigns!    Now that I think about it,
what made the Message from Z ARG so compelling was that it 1) felt
like it was intended for me (which it was, in a sense) 2) cut through
all the hypermedia noise 3) presented a compelling narrative and
4) was fun!  As a long-time gamer dropout frustrated smart dude
who barely remembers a time before the personal PC, I knew I
was on to something.

After two months of constant emailing and participation in the Message
from Z ARG, I got a concession from the game moderators and they
answered me personally.  It turns out, it has nothing to do with me
other than my involvement as a player and it was me who got carried
away.

Discouraged, but still glowing with inspiration, I decided to write my own ARG. 
One of the questions I asked myself on my headtrip was: if I am so good at playing
computer games why aren’t I good at playing life?  I hadn’t heard of ARGs before, so I
used performance art techniques and for the month of May presented myself as an avatar from a
self-made game I called 0z.  The idea was to then write a book about
what happened when I unleashed my creativity to extremes and actually lived out
my fantasy without telling anyone in advance.  Here is not the place to tell you about the
wackiness and adventure I had.  It is a tale for another time.

Then, two weeks ago, I answered a somewhat cryptic craiglist ad in the writers
gig section for people who were creative, but lacking in job
experience.  It turns out the poster was a sort of talent headhunter and
self help guru who encouraged me to finish the 0z game.  He also
networked me with Taco Bell Corp. and in two weeks I will be presenting
my masterpiece gameful zame to their marketing division at their
corporate HQ in Irvine, California.  Yea, this has a happy ending
folks.  From zero to one epic win, so far.

Now I have my direction in life and I want to reassure people that I am OK
and under medical supervision.  If this seems like a lot to take in, it’s because
it is.  I have left out a lot, but what is important to stress is that I
am of sound mind and have been detoxing for over a month.  I want to
challenge everyone to think about their place in the world and how
computer games can make it better.

To my friends, family and neighbors: thank you for all your
encouragement.  I have had some amazing, though at times terrifying,
embarrassing periods of disabling depression and mania that led me to question everything. 
One day I will have a proper book so you can better understand wtf my life’s trajectory
has brought me to. It has always been my inclination to help people, be creative and work
with computers.  The 0z game was the permission I needed to re-enter my life before I gave up.

And now the zame is ready for you to play.  Please join my 0z group,
friend me on Facebook and send me treats!  0z is published open source
and creative commons so that anyone can collaborate with me or make
their own local gameful zames to champion humanistic causes and dreams.

Sincerely,

Nathanael

iPhone Zombie dieting Mini-game

Apr 29, 2011 at 2:50 pm in post by Owen Morris

In the Apocalypse eating healthy nutritious food will be a very vital part of staying alive. Likewise- part of getting our gamers (and this country) back into shape is going to be improving what we eat. How do you rate something based on a subjective factor- like “goodness” of food? How could you motivate players to input this data in a fun way that people will actually do?? I’ve really out-done myself- after thinking about it for several months now…

In Zombie Apocalypse Mobile Players will be able to “scan” their food for zombie parasites. In the game (after pressing the button) they’ll get what the camera sees, and a 1-10 spinning wheel. This is to “calibrate” the healthy-ness of their food so that the scan is as “accurate” as possible. Don’t lie about the health of your food or the scan will be off! (this comes back in later) When the “take picture” button is pressed players see a copy-machine-style green light scan over the picture of the food (which always returns clean, but shutters for a moment below 3). Immediately, players location and the pic are uploaded to the map.

Players are rewarded for both reviewing others food, and for posting pictures of what they eat. Rewards come in the form of strength and accuracy bonus’s for being more healthy. Since the point of the game is to “kill” (tag) your neighbor these bonus’s will be very helpful. If you post a picture of very healthy food and you’re peer’s agree, then you get a larger bonus. If your peers disagree (in the negative direction), then your bonus goes away. Likewise you get a small version of this bonus if you JUST review, but it’s temporary and overridden by posting buff. Simple design elements will have to be put in like “players last meal is the only one displayed.” and there will have to be an overlay button for our main map where you can switch between “look for people” and “Look for food.” Then the “rate others food” reward loop would have to be designed so It’s easiest and best to seriously rate 3-5 pictures quickly, then go on with the fighting part of the game.

The strong possibility exists that something like this could have advertising potential. If players could comment on others meals, and see what was reccomended- perhaps their food gets tied into the twitter feed for that location? You could very eaisly have an “enter the name of the establishment” somewhere that once you took the picture- it did everything for you. If you had twitter tied in- it could be auto-formatted into a tweet with the picture embeded as well (“@CafeBistro Surviving the #ZombieApocalypse by eating this meal: htp:/w.food.link Rate my meal in the game- Stay healthy, stay strong, stay ALIVE!” or something fun for the pre-format.)

The end goal is that even if people don’t ACTUALLY eat healthier- they can have a fun easy way to look at what they eat, examine what everyone else eats, and start discussing what is healthy and what is not.

This idea is still in adolescance but I’m really onto something here. If we can get people killing eachother in an ARG- then something like this is totally possible.  Let me know if you want to join the Zombie Apocalypse Mobile group and help design the game.

Let’s Make Job Hunting Exciting!

Mar 21, 2011 at 6:01 pm in post by Nathan Maton

Are you looking for a job or next venture?  Are you ready to discard the job you hate and pursue your passion?  I am.

It isn’t a fun thing to do alone.  Let’s do it together and make a game out of the process!

I’ve already got some ideas (below) on some first steps for how to do this.  I need your help.  Let’s do this together.  So far I’ve come up with 7 steps and a short game for the 1st step.  I’d love your critique of what I’ve got so far or ideas for the rest of the steps as well as help developing the skeleton of a narrative I’ve begun.

Project Summary:

Rally Cry (what I’m calling the game so far) will be an alternate reality game to help job seekers identify their personal narrative, career objectives, and next job/pursuit.  It will use a narrative to tie together several game levels/activities into a compelling job application experience.  Currently the narrative we’re considering is that by getting a job the player will stop world war 3, but other grand narratives that may better connect to job hunting are being considered.

Alternate reality gaming is creating a fictional environment for experiences that take place in the real world.  This project will use this media form to make the process of job hunting more rewarding and easier to progress on.  It will break down the pieces of finding a meaningful job into games that are all part of a story.

Objectives:
  1. To make the parts of identifying a next job easier and help the job seeker identify a position they’ll enjoy.
  2. To help the user identify their personal narrative that they can use to persuade people they’ll be valuable in a work process.
  3. To support the user through multiple rejections and give them feedback on their ideas.


Design and develop up to seven (7) level that fit into one narrative and help job seekers find a job, including:

  1. Level to identify personal narrative that helps sell why the job is the needed next step in one’s career
  2. Level researching potential bosses
  3. Level to get people who can help you clarify your interests to talk to you
  4. Level to analyze what info will clarify your career objectives
  5. Level to do a mini version of the job before you get it
  6. Level to help you prepare the materials
  7. Level to help you recruit friends/colleagues to submit the application for you


Sample rules for level 1:

Rules:
2+ teams
2-3 players per team

To begin:  Each player takes a minute to write down their career searching goal (e.g. (mine) Find a job in the ed/tech space with a team who will mentor me).  Each player then counts off into teams of 2-3 players (exact way to do that TBD depending on how this game is developed (e.g. online v. in person)).

Goal of level: Each team has to create the best story possible for each of their teammates.  The story should connect their job search goal with their personal narrative.  It should have three main parts:  
1) Show why the person is passionate about their goal (e.g. I grew up as a gamer and when I graduated from high school going to school never seemed like a connected next level.  So I took time off to try a myriad of interests professionally.)  
2) Give an example of the candidate’s success in the space (e.g. In college I produced an alternate reality game using an interactive narrative to get others to learn about the environmental sustainability movement).
3) Show why the job/goal is the only possible next step in your career (I’ve spent my last years working outside of education and if I want to innovate I need to understand the ways in which school districts are currently funded and structured).

Gameplay:  
The first three rounds are played by turning over one of the Rally cards and taking 2 minutes to write down as many response to each rally card as possible for all players on the team.  At the end of each 2 minute period each player gets one point for each idea they write down (not sure what the points do yet or if they’re 100% necessary but I like them now).  

At the end of all three turns the players have 2 minutes to examine their list and take one response from each prompt (players can combine elements from other responses into that response).  They then have 1 minute (ideally 30 seconds) to tell their story to the other players on their team.  The players vote on which story is the most ready (it connects the goal to the person’s narrative the best) and then the two teams have their chosen player present the story for the other team.  At that point the teams discuss which stories worked and why and then work on their individual stories.  This time the other players on the team tell their story internally and the winner from each team presents their story.

Once all of the team members have developed their stories, a camera is grabbed and each player works to film their 30-60 second story as a record for the next level of the game.  It is ideal to do this behind wall of a solid color other than white for future editing purposes.

by Erin

I am your champion

Feb 8, 2011 at 11:45 am in post by Erin

So user A Terrible Idea is doing a potentially interesting game called I am your champion, which (if you want to check it out) is posted in the challenge forum.

And I’ve decided to play.

So, as of this week, One Laptop per Child, I am your champion!

Autism for Help Village Project, Urgent Evoke, games and teaching.

Jan 16, 2011 at 3:51 pm in post by ampat varghese koshy

So here is my first post.
I am finding out that making reality interventions is easier  for me, in fact, possible for me, only if in the game mode.
Jane Mcgonigal is so onto something really “hawt” here.
I’d like to give you an example.
Urgent Evoke helped me crystallize my thoughts into  a seed.
It was the game format that did it.


Later the globalgiving & urgentevoke challenge was also something I completed successfully because  of the gaming element.
You can check out my project and fund it also here if you want.
My project has slowed down heavily now that the gaming element is lost.
Now I’m hooked on gameful.
Seven levels down.
93 to go.
Lots of  old friends around.
Then infinity.
And this time my students from Srishti School of Art, Design and Technology, Bangalore can also enjoy the game.
Spread the love.
KOSHY

ALCHEMY

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