Posts tagged with competition - Gameful

by Sarah

Gameful Member Wins $500 in Game Design Challenge-You Can Too!

Oct 12, 2011 at 8:57 pm in post by Sarah

Hello, Gameful Members!

Perhaps you’ve already heard that Gameful member Tristan T. Angeles has won Revel’s $500 prize for writing the Challenge of the Month.

We think Gameful Members are some of the smartest, most innovative and thoughtful game designers on the internet, which is why we think YOU can be the next $500 Challenge of the Month winner!

Check out getrevel.com and start submitting challenges today! If you need some inspiration, check out Tristan’s challenge below, or email questions@getrevel.com. Good luck!
–Sarah

Tristan’s Challenge:

 Turning Imaginary Places Into Reality (3+):

First player writes a one-sentence description of a positive emotion he/she would like to experience (ex. relaxed, excited, satisfied).

This description is sent to other players, who are asked to find and photograph a location that evokes the emotion described by the first player.

All photographs are sent to the first player, who judges the images and locations based on their ability to evoke the emotion described at the beginning of the challenge. Players are encouraged to meet at the location where the “winning” photograph was taken, possibly to enjoy a coffee.

Competitive Gaming: The Best Thing Parents Ever Hated

May 6, 2011 at 7:28 pm in post by Haley Grace

It’s Friday night and instead of asking his parents for twenty dollars and a ride to the skating rink, little Jimmy is shut up in his room, on that darn PC. He’s got that headset on, and he hasn’t moved for hours.

His parents are trading furtive looks. What’s happening to him? He spends all his time on that thing now! It’s not normal, it’s not healthy! Hopefully tomorrow, on Saturday, he’ll go outside and go play some normal games with his friends!

It’s Saturday afternoon, and instead of playing football with his buddies, little Jimmy is shut up in his room, on that darn PC. He’s got that headset on, and he hasn’t moved for hours. He, so randomly it seems, laughs, yells, screams, and cheers.

His parents are getting worried now. Why doesn’t he want to do anything else? That game has to have a hold on him. It’s like he’s an addict! That’s it! That video game must be addictive, and Jimmy just can’t help himself!

Unfortunately, the above example is precisely what happens in many households across the globe. Parents see a deviation from what would be considered “normal” behavior, and immediately assume something sinister or troubling is at hand. But in fact it is only the positive experiences and the fulfillment that Jimmy is receiving from his new endeavor, that keeps him glued to that screen. If only his parents knew more about the world and the experience that Jimmy is participating in, they may actually prize the phenomena for what it can instill in their child, and what their child can achieve through the active pursuit of obtaining a goal or achievement. In fact professional and competitive gaming can obtain results from children naturally, that parents and teachers must exhaust limitless resources to try to attain. Things like leadership, responsibility, accountability, dependability. Teamwork skills, strategy, and critical thinking. These are all things that competitive and professional gaming have drawn out of children effortlessly, and naturally, as they simply do their best to become the
best at their particular game of choice. It is the desire and the motivation to become better that enacts the positive and ideal behavioral changes in the child themselves.

Being part of a clan or guild in a FPS or MMORPG game requires that a child be dependable and responsible enough to adhere to a practice schedule, and be where he says he will be, when he says he will be. Leadership and teamwork skills emerge naturally as the child identifies in-game challenges and then works with team or guildmates to overcome them. Critical thinking and problem solving skills are again, coming out naturally as the child
uses even more teamwork and social skills to develop strategies and plans of action with his team or guildmates. The child is being introduced to more and more diverse groups of people and playing partners the longer he plays, teaching him even more valuable social skills and giving him direct experience in dealing with other cultures and ethnicities, often times much more so than he would be exposed to
in his local geographic area. Through competition and league play, the child is exposed to both the joy of victory, and the agony of defeat, and he will have a much deeper connection to what caused the outcome
and will have opinions and THOUGHTS on why it occurred, than he would in a one-night-a-week school governed athletic program where the coach makes all the decisions and planning. Communication skills also emerge
naturally as the child communicates those thoughts and opinions to his team or guild, and they then work together to plan and decide what course of action will reward them with the best results. And thankfully, those results are no longer going to be based on who is bigger, or faster. Computer gaming gives children who are smaller and less physically gifted to be on an absolutely even playing field with everyone else. Gaming environments such as these instill or develop skills in children that parents have always striven to achieve, and they do it in a way that comes naturally to the child without having to try to coax or force it out of them. It is no longer a chore to show up on time, to contribute to a discussion, or lead his peers in an endeavor. It is an expected duty, and simply another opportunity to excel.

Through education and involvement, parents can be made to see that the behavioral changes they are seeing in their child are not problems, but are actually results that they the parents have wished for their children themselves. They must be made to understand that it is an opportunity with limitless potential that should be embraced, and not denied. When the parent tries to limit the activity, or punishes the child by taking that activity away, they are really removing one of their greatest assets in helping the child grow and learn, instead replacing it with time spent watching the T.V., or texting on their cell phone. Instead of forcing the child to quit the activity, parents should try to include the activity as part of the child’s regular activities, enabling them to embrace the activity, and still ensure the child is staying healthy and getting all the physical exercise and
activity they need. And then parents can enjoy the full joy of a competitive gamer child, by using the experiences and skills the child has gained to influence their every day life.

Imagine a world, where a parent can say “Hey Jimmy, you know how you and your guild come up with different ways to beat bosses and win battles? Well can you and your brother please go figure out a way to get the garage organized?”, or “Hey Jimmy, you should ask some of your counter-strike teammates if they have any studying tips, too.”. I don’t know how many times I’ve heard teammates doing homework together, or helping each other with tough problems, and this is without any parent involvement whatsoever. For years children and young adults have run their own teams and organizations, organized leagues and events, created communities, influenced the design and development of both hardware and software, formed internet based businesses, developed both fundamental and advanced computer skills including but not limited to: typing, general pc basics, general internet and networking basics, image creation and modification, animation, video editing, sound and music modification, and computer security, all with little to no support from the people who are supposed to be the single most guiding factor in their lives.

The following is an example of what gamers can do, simply on their own, and for no real reward, beyond being known as the “best” in the game, or in the media creation attached to those games. Everything is done by young people who were NOT in the industry yet.(So nothing was “professionally” done). This shows the potential and the vast amounts of skills and ability these young people possess, as long as they CARE and really APPLY themselves to the fullest, which is something that games have always been capable of doing. If you are offended by pixelated blood or animated violence, you may not want to watch the video below, however I would recommend it to EVERYONE, even if your sensibilities are a bit disturbed, because the skills and abilities demonstrated by the creators is truly remarkable. This goes above and beyond the mastery of the game that you will witness by the young people IN the video, who have created names, reputations, friends, fans, and even careers for themselves, through the skills they demonstrated in-game, and applies to the editing, both sound and video, as well as the special effects and transitions seen and heard throughout the entire video.

Complexity: Ruination

I can hardly imagine what these same children and young adults would be capable of achieving, if they had their parents right behind them, telling them that anything is possible, and that they could do, anything.

Mind supporting us? We have an Edu Game (proof of concept) currently competing

Feb 23, 2011 at 7:53 am in post by Valerie Alloix

On October 7th 2010 the World Bank kicked off the “Apps for Development Competition”. 

Concerned by global issues and experienced in interactive development, I teamed up with Loes Vrielink and we submitted a project.

 What is it?

In short – It is a proof of concept aiming to combine data-visualization with social game.

The project focuses mainly in disseminating demographical information and issues related to the Millennium Development Goals.

We believe that using the graphical language of games to expose real data is more efficient than showing raw statistics, graphs or charts.

We also think that the informations should be where the people are – Therefore, accessible on social media platforms.

 

Why your vote can make a difference?

We invested a lot of energy, time and effort in the realization of this project, in order to demonstrate a bridge between virtual/gaming environment and visualization of real statistics.

This is a non commercial project and we had to postpone our commercial assignments in order to submit our demo/game at the competition.

We hope that our effort will be noticed and rewarded by new partnerships and/or fundings solutions for our upcoming projects in serious games.

By adding your vote, you will give more credibility to our approach and therefore a better chance for success in our field of development.

 

Do not hesitate to contact me if you want to know more about the project, I will be happy to give you more infos about it.

 

************** WHERE YOU CAN PLAY ***************

 

You can play the demo on http://www.getalifewithoddz.com/

or on Facebook on http://apps.facebook.com/getalifewithoddz/

 

************** WHERE YOU CAN VOTE **************

 

http://appsfordevelopment.challengepost.com/submissions/1545-get-a-life-game

>> Click the orange button on the right to cast your participation << 

 

Thanks in advance!

Valerie

by David

VERSUS Competition – Deadline: Feb 27 – from TIGSource

Jan 29, 2011 at 1:12 am in post by David

New Competition from The Independent Gaming Source:
C'mon, theres even monkeys fighting!

Money fights really get my creative juices rolling for this one


VERSUS
A Competition for the Ages

http://forums.tigsource.com/index.php?topic=17083.0

The rules are simple: make a game that pits at least one human player versus another human player. The rest (genre, online/offline, etc.) is up to you.

I’m going to play every one of these games. It combines my two favorite things: indie games and multiplayer action. Mmmmm, taste that player on player gameplay. 

Get your game making skills rolling. There’s still a million weeks left till the deadline. 

Click the weblink above for details. They even have resources to help you playtest your game with other people (Gasp!)

I am in no way affiliated with this site. I just want to see some awesome games.

“TIGSource competitions are short competitions based around a particular theme.  The emphasis is on collaboration, sharing, and, most of all, the completion of projects.  i.e., it’s an exercise in making small, tight, enjoyable/interesting games that can be played from beginning to end.  There are no prizes involved.”