Posts tagged with contest - Gameful

May Day Give Away

Mar 12, 2011 at 1:32 pm in post by Liam Boyle

Date:  01 May 2011  14:00 EDT (that’s 2:00 pm Eastern Daylight Time)

The Game:  May Day Giveaway

Objective:  giveaway as many flowers as you can in one hour

The rules:

  1. procure some flowers
  2. arrive at a public well-trafficked place by official starting time
  3. official start and end will be announced on the twitter feed of @LiamPBoyle
  4. you have one hour to give away as many flowers as you can to random passers-by
  5. report your total to the group “May Day Giveaway” at gameful.org

Winner receives 2000 monster points from me.

Ok, why the heck am I suggesting this?  Well many eons ago in a strange time known as the late 1980′s, I found myself alone and dateless on a Valentine’s day.  Rather than try to pick someone up, I went out and procured a dozen carnation flowers.  I then went to a local shopping mall and began handing the flowers out randomly to people.  To this day I remember the smiles doing this put on peoples faces, and it began to become a yearly tradition with me for some time until a few years later and someone actually took offense to being handed a free flower and told to “have a great day.”  So yes, a player might actually get into a little trouble with this one, but it’s a low probability of that.

The idea is to wish people well and give them a flower.  The flower must pass directly from your hand to the person’s hand, and you need to wish them well with some form of greeting.  To accomplish this task you need to make yourself appear fairly non-threatening.  But if the guy with long-hair, tattoos, who dresses in predominantly black and camouflage can do it, so can others. 

Advice, wear lighter colored clothing psychologically lighter colors appear less intimidating than darker ones.  Do not approach a child unless you approach the parents first.  If you approach a couple offer the flowers to both so your not seen as trying to steal someone’s significant other.  As a matter of fact, trying to use this game to “pick someone up” is a disqualification.  That’s all I can really think of right now.

I wish I had a better prize to offer the winner than some virtual monster karma, but this is a pretty self-rewarding activity.  Just get out there to spread some smiles and flowers.

On finding winners for the first Gameful Challenge

Feb 21, 2011 at 7:06 am in post by Julio Vazquez

Hello, everyone!

So, the submission period for the first Gameful Challenge has officially ended… But don’t be sad, after all here comes the interesting part: How will we manage to find a winner between so many interesting proposals and fully developed games?

Well, this weekend I have devoted myself to finding a methodical way to classify each and every one of the contest entries, and then determine a coherent system for measuring both their merits and weak points. It has been a very difficult challenge taking into account that we have a collection of radically different games: No-tech prototypes, videogames, concepts that rely heavily on modern equipment, each one trying to address different issues that range from local issues to global troubles…

As you can see, it’s quite a task to find a way to find which one is “better” than the others when they have so little in common. So, the solution that I am working on is the following:

First of all, I have read through the entire forum devoted to the first gameful challenge, in order to collect every competing project in this spreadsheet:

Spreadsheet Prototype A1

[UPDATE: Made a few minor edits and uploaded the document to Google Docs so everyone can see and edit it without having to download anything!]

(If there’s something wrong with any data on this file, please let me know. I did my best in order to find every one of the entries, but I might have missed one, or listed a prototype that wasn’t intended to be an entry)

Then, after carefully reading each one of them, I have created the following set of categories that aim to qualify each one of the games’ features:

+Game Information
Pretty self explanatory. In this category, you can see the project’s name, who developed it, a link to the post where it was submitted (or the project’s website), its platform (No tech, Game console, PC, mobile device…), the genre where it can be classified and its development level (Prototype, full game, proof of concept…)

+Set-Up Phase
Here, I try to qualify what is needed to play the game. Do you need any previous knowledge to understand the game? Do you need any special materials to play it? How available are these materials? Can you replace them and the game will still be fun to play?

+Gameplay
Is the game challenging enough? Is there any social interaction involved? Would you play it again?

+PERMA
Do the game manages to cover each one of the requisites described by the PERMA principles?

+Appeal
Can the game be enjoyed worldwide, or is it so localized that it won’t make sense in other parts of the world? How creative is it? How big or measurable is its impact? And finally, is it practical to play it?

And… that is it. Would you like to add something else to these categories? Are they fair enough?

by David

VERSUS Competition – Deadline: Feb 27 – from TIGSource

Jan 29, 2011 at 1:12 am in post by David

New Competition from The Independent Gaming Source:
C'mon, theres even monkeys fighting!

Money fights really get my creative juices rolling for this one


VERSUS
A Competition for the Ages

http://forums.tigsource.com/index.php?topic=17083.0

The rules are simple: make a game that pits at least one human player versus another human player. The rest (genre, online/offline, etc.) is up to you.

I’m going to play every one of these games. It combines my two favorite things: indie games and multiplayer action. Mmmmm, taste that player on player gameplay. 

Get your game making skills rolling. There’s still a million weeks left till the deadline. 

Click the weblink above for details. They even have resources to help you playtest your game with other people (Gasp!)

I am in no way affiliated with this site. I just want to see some awesome games.

“TIGSource competitions are short competitions based around a particular theme.  The emphasis is on collaboration, sharing, and, most of all, the completion of projects.  i.e., it’s an exercise in making small, tight, enjoyable/interesting games that can be played from beginning to end.  There are no prizes involved.”