Posts tagged with gameful - Gameful

I’m on a quest!Help me out!

Apr 9, 2012 at 2:47 am in post by Tristan Ansel T. Angeles

Hi guys! In keeping up with the spirit of this community I’m going to use crowd sourcing and asking you guys to help me achieve my goal of becoming a game designer someday. If you decide to help me out I would be forever be grateful and help you out someday if the need arises. You can begin by following my temporary wordpress blog for now. I figured that if I can get more followers then I’d be motivated to update the blog regularly and write more about games.

Another way you can help me is by giving me tasks. I’ve made a simple game for myself called My Quest which I’ve posted in my blog(you can read it in my latest post). One part of My Quest is doing NPC given tasks. NPCs are all players that are not me. To explain further, NPC given tasks are just simple quests which can expose me to different experiences. The more experience I have in life the better game designer I can be. I will try to choose some of the tasks you have given me and I will do them, and write about them. If I have the resources I will even send out a gift to the NPC who gave me the task(nothing fancy but it depends).

So there, help a stranger out!

My blog is here:http://alternatdev.wordpress.com/

 Thanks a lot!

Achievement Unlocked: Gameful Challenge 8 Winners Announcement

Mar 19, 2012 at 4:53 pm in post by Nathan Maton

It is always fun to write a prizes blog post… so I’m writing this with a big smile on my face.  We had great results in this challenge and we hope you enjoyed participating in it.

As mentioned before, this is part 1 of the 2-part challenge, so there’ll be more news to come.  BUT for now AND what I’m sure you’ve all been waiting for, let’s talk RESULTS.

The community leveled up and we saw a 200%+ engagement on the voting for this challenge as compared to the last one.  The winner of the community award is:

Both the winner and runner up will become judges in the next round of challenges.  The runner up who will join this fantastic team is:

The next three most liked submissions from the community votes are:

  1. In the Court of the Spider King
  2. Chasing the Dragons Game Design Doc Alexander Philips
  3. Mentor Me

All five of these winners will get a signed copy of the brand new book Making Good from the challenge sponsor.

In case that wasn’t exciting enough for you, hold on to your Wiimotes and Zamzees!  After some major deliberation the judges of the challenge have deliberated and picked the top three winners.  The winner of a round trip ticket within the United States is:

The two runner up entries will get to talk to Asi Burak, president of Games For Change, and pitch their ideas with the Power Hunt Team are:

  1. In the Court of the Spider King
  2. Infomancer

Well folks, fairies and monsters, that’s all.  Thanks for submitting your entries, congrats to all of you who have collaborated together and formed a team.  We’re excited to watch collaboration spark from our digital kindle.

Best,
The Gameful Crew & Community Manager Nathan Maton

 

Horton Electronics proudly presents: 0z

Jun 24, 2011 at 1:47 pm in post by Nathanael

z00000000000000000000000000000000000000000000000000000000000000000

Hello Gameful.org!

In this blog post I would like to give you the background behind the live, infinite, global gameful alternative reality zame I published on Facebook yesterday.

As you read the following consider this: what if this is history in the making?

In turn I pledge to sincerely consider: what if it actually works?

0zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

0Hold on to your butts.

After working my ass off in a public high school to get to my dream Ivy League
college, I really didn’t know what else to do.  I took advantage of the
fact that Brown University does not have required courses other than
those of your major.  So I studied planetary geology, organic chemistry,
microbiology, creative writing, Mayan anthropology, economics,
comparative politics and worldview philosophies.  However, none of that
compared to the addictive qualities of massively multiplayer online
games and the depth of my depression at the time.  Since I couldn’t
decide on a major and I was sick, I left Brown and my parents pulled my
tuition (long story short).

What kept me alive was people I have never met, never seen a picture of
and can only recognize by voice.  These players hosted teamspeak servers
and led corporations in the mmorpg EVE ONLINE and I have been playing
with them for over five years:  Geekwarrior, Trespasser, Bill (to name a
few).  Behind our mutual anonymity and gamefulness, they tolerated and
even reveled in my quirkiness, though I didn’t tell them I am bipolar
until two months ago. Being Yonos, the 1337 space scoundrel who always
sought the epic win were some of the most exhilarating moments of my life.

As a compromise I transferred to UC Davis, where, long story short, I
was introduced to marijuana and encountered severe boredom with the
curriculum.  I retreated even further into my innernet domains where I
found meaning, friendship and wonder.  Then my paternal grandfather, a
Holocaust survivor, died and I felt a generational shift begin to weigh
on my shoulders.  I looked at myself in the mirror and found the person
staring back to be wanting.  In deep despair I simply packed up my stuff
and left without a word to the school.

I have been living in relative poverty with my gaming computer and book
collection for about two years now.  I have been medicated (over the
years) with Zoloft, Prozac, Effexor, Zyprexa, Lithium, Lamictal,
Wellbutrin, Cymbalta, Seroquel, Abilify and been through multiple
therapies and hospitalizations.  Late last year my doctor put me on
three medications simultaneously and the toxicity left me moribund and
unable to summon the slightest interest in life.  But I don’t believe in
suicide, so I just kept playing games.  I couldn’t hold down a job and
rarely could get hired when I did feel well enough to work, so my
parents have been subsidizing my minimalist gamer lifestyle while I have
been on disability.

At the beginning of 2011 I decided I really wanted to change my
outlook on life, so I tried some zany strategies to force myself to
confront what I considered to be many personal failures.
In desperation, I went to Oaksterdam University in Oakland, CA and got a
medical marijuana recommendation from a licensed doctor. (Please
note: I do not want to promote or dissuade people in regards to illicit
substances, there are very severe consequences to using Schedule I
drugs).  My experiences at Oaksterdam and my marijuana, LSD, salvia
divinorum, ecstasy and synthetic cannabinoid use was enlightening,
harrowing and extremely irresponsible.  BUT it did enable me to write a
roughly two page story written in a pseudocoded sci fi style that I
posted on the DailyShow.com, Reddit.com, Facebook and my own
websites.  I called the story: 0z

Then something wonderfully stupid happened.

A month later, one day, I smoked some hash and medical marijuana at the
Love Shack in San Francisco and started walking back to public
transportation.  About two blocks away from the marijuana clinic I saw a
flyer taped to a telephone pole that had the letter Z printed all over
and a single URL to a mysterious and urgent sounding message that
claimed was intended for me and that I should keep it secret and that I
was under surveillance.  I was so high and so needing to believe in
something (what if my short story 0z had actually attracted the
attention of someone with enough resources to devise a message that I
would recognize and respond to?) that I made an assumption:  Someone had
reached out to me and I had to answer.

The Message from Z introduced me to “Alternate Reality
Gaming” and the concept of transmedia storytelling.  I realized that I
was trying to do something that other people had already developed
into real-life action oriented campaigns!    Now that I think about it,
what made the Message from Z ARG so compelling was that it 1) felt
like it was intended for me (which it was, in a sense) 2) cut through
all the hypermedia noise 3) presented a compelling narrative and
4) was fun!  As a long-time gamer dropout frustrated smart dude
who barely remembers a time before the personal PC, I knew I
was on to something.

After two months of constant emailing and participation in the Message
from Z ARG, I got a concession from the game moderators and they
answered me personally.  It turns out, it has nothing to do with me
other than my involvement as a player and it was me who got carried
away.

Discouraged, but still glowing with inspiration, I decided to write my own ARG. 
One of the questions I asked myself on my headtrip was: if I am so good at playing
computer games why aren’t I good at playing life?  I hadn’t heard of ARGs before, so I
used performance art techniques and for the month of May presented myself as an avatar from a
self-made game I called 0z.  The idea was to then write a book about
what happened when I unleashed my creativity to extremes and actually lived out
my fantasy without telling anyone in advance.  Here is not the place to tell you about the
wackiness and adventure I had.  It is a tale for another time.

Then, two weeks ago, I answered a somewhat cryptic craiglist ad in the writers
gig section for people who were creative, but lacking in job
experience.  It turns out the poster was a sort of talent headhunter and
self help guru who encouraged me to finish the 0z game.  He also
networked me with Taco Bell Corp. and in two weeks I will be presenting
my masterpiece gameful zame to their marketing division at their
corporate HQ in Irvine, California.  Yea, this has a happy ending
folks.  From zero to one epic win, so far.

Now I have my direction in life and I want to reassure people that I am OK
and under medical supervision.  If this seems like a lot to take in, it’s because
it is.  I have left out a lot, but what is important to stress is that I
am of sound mind and have been detoxing for over a month.  I want to
challenge everyone to think about their place in the world and how
computer games can make it better.

To my friends, family and neighbors: thank you for all your
encouragement.  I have had some amazing, though at times terrifying,
embarrassing periods of disabling depression and mania that led me to question everything. 
One day I will have a proper book so you can better understand wtf my life’s trajectory
has brought me to. It has always been my inclination to help people, be creative and work
with computers.  The 0z game was the permission I needed to re-enter my life before I gave up.

And now the zame is ready for you to play.  Please join my 0z group,
friend me on Facebook and send me treats!  0z is published open source
and creative commons so that anyone can collaborate with me or make
their own local gameful zames to champion humanistic causes and dreams.

Sincerely,

Nathanael

“I double blog dare you!”

Jun 21, 2011 at 9:40 am in post by Mika Oja

The future of our blog? We shall see! 

Sometimes enkwolf got bored at his work. Not often, you see, but sometimes. Typically this happened when he was between tasks, or writing yet another scientific article. It was at these times when he wandered off to look at the Gameful blog. The blog had not always been his primary interest in the site but things had changed since then. He browsed the blogs, seeing one interesting topic after another, and most of them rather unexpected. Some were written as stories, others used riddles and there were even some poetic blog posts. The variety of topics though, that’s what made the Gameful blog much more interesting than any other. When looking at particularly interesting posts, enkwolf often paused to think who might have commissioned the work. Some people’s dares were quite easy to recognize, but others were sneakier. 

It had been about a year since it all started, he thought. Looking back, it had been quite a simple idea. People would just dare others to write blog posts about various topics, sometimes challenging them to use a specific style of writing. He had two worries back then. Maybe no one got interested. That was not much of a problem though, because even if just a handful of people played the game, their blog posts could be enjoyed by all. What he was more worried about, was the the treat economy around this. Would people be willing to put down their treats to dare someone else to write in the blog? Could these dares be somehow abused? However, he thought back then, this was Gameful, a friendly community. Sure enough, looking at the blog now, he saw that people indeed had played in the spirit of the game. 

The blog was so lively these days. No one had the time to read everything, but there was something for everyone. The explosion of blog posts had motivated the admins to make a better system for categorizing and finding interesting posts. Of course, he could always tell the challenge ones from one simple tag, and those were the ones enkwolf liked. It was not that the other blog posts weren’t useful – they were, after all, often written by people who knew about their subject – but the dare blog posts were often really fresh. People were writing about topics they really hadn’t thought about, and new perspectives were found almost daily. Some were just hilarious to read. That was okay too, not everything had to be useful. As long as it was gameful. Here, people were writing about things that didn’t fit inside the scope of their personal blogs. 

After looking at some interesting blog topics, enkwolf opened his notifications tab and checked now messages. The “I blog dare you!” had become the de facto standard title for blogging challenges, and sure enough, there were a couple of those in his inbox. He read the propositions through and carefully pondered if he’d like to take them. Both were quite interesting. However, he had no immediate idea how to write the second one, so he decided to back down from that dare, and sent his reply, along with the conceded treats. The first one he took. He was supposed to write about his shoes, and the role of shoes in world-saving games. Then, after getting through his inbox, enkwolf looked through his friends. He had a particularly tricky challenge in mind, and was looking for a suitable recipient. He was going to write a dreaded “I double blog dare you”-challenge. The resulting blog post would most certainly be an interesting read. 

Want to make this future happen, or alter it? You are needed at: http://gameful.org/groups/make-gameful-better/forum/topic/the-blogging-game/

by BuffyB

Sparklie Monster Update 20110610

Jun 10, 2011 at 7:40 pm in post by BuffyB

Heartfelt Greetings!

I’ve had to
give up some things lately, other priorities pushed their way shoving aside my fun time and, well I’m sure everyone knows how that goes.  Throw in a computer failure and I had to limp along until I could replace it and my time on Gameful has really suffered, so I’m sorry for that.  I’m happy to say I now have things under control and have my new computer so yay can get back in the groove.  Did you miss me?

I missed everyone
which speaks to the sense of community I found here.  Wonderful caring monsters who will be guiding the new way of learning by creating games for social benefit.  Just imagine the change for the good which will happen all because we were given a platform to connect and share.  Inspiring!

I borrowed time
to have the HUGM 3rd ever in the world group hug and yay the next one will be end of June, but will set a different time.

The GUEMs
have been going along I see, and I’ll get them rallied again.  Still not word on the end date but it’s coming up in the next few weeks.  Good work to all who participated and I am certain you learned something from playing Urgent Evoke.  We’ll be ready when they release Season 2 that’s for sure!

I have to
take it easy, so will keep this short but wanted to pop in and wave a hearty hi to all my friends.  Never forget how lucky we are and hugs across the wires to all :)

~*

   

Discussions and Forum Structure

Jun 1, 2011 at 4:51 am in post by Steven Egan

I’ve been thinking about the concept of effective communication and forum structure for several years, as I created and maintained the Effective Communication resource for Acclaim Game’s Project Top Secret. For those who don’t know, it was a volunteer driven project where anybody could join the design team. During the time of the project over 60,000 people participated in some way, but in the end the community faded and the project was canceled. I’m one of the last active people from that project, and have noted several interesting patterns from that forum, and several others that I’d like to share. So, let’s go.

First thing to think about is that forums are groups of sub-forums, which are groups of sub-forums and/or threads. Threads are finally individual discussions/conversations on a particular topic. This structure is wonderful at breaking down large, complicated topics into smaller, manageable topics. This is both it’s strength and it’s weakness. It’s wonderful at focusing solely on one small topic, but that also means that the topics are separated from each other to be discussed without relation to other topics, unless we intervene.

Second thing to think about is that the display of a forum can be compared to real terrain in a geographic and topological way. This means that topics that may be close in content can be vary far apart in their locations in the forum structure. While it is great to organize the threads by reverse chronological order to know where activity is in real time, it also means that relevant content in another thread may be hard to find.

Those two points both organize the threads in a way to show the most recently active discussions on manageablely sized topics, and hinder cross/inter-thread discussion. In many ways the smaller topics help us focus our efforts and the recent activity help us find topics that we can discuss with other interested parties. Unfortunately this mimics specialization, that while it gives us a deeper level of understanding of the topic also limits itself to that topic. Interdisciplinary discussion are only allowed to discuss the original topic, not to facilitate the exploration of a topic, by the strictest application of the forum design. To explore to far afield would be considered off-topic, and thus not allowed.

That overly zealous focus on a particular topic is the weakness of the forum design, enforced by our unconscious reading of the intentions of the design. Because of this we say that something “off-topic” should be made into it’s own thread, to be discussed on its’ own and to allow the topic to continue as originally intended. This fractures more exploratory discussions and distributes the parts across the expanse of the forum.

If we consider the essential role of interdisciplinary, and exploratory, discussions to innovative and adaptive problem solving, it becomes obvious that the structure of a forum is not naturally conducive to innovation. It segregates the topics into their “disciplines” like professors into subject departments. However, that doesn’t mean we can’t adapt it a little and make it more conducive to innovative thinking and thinkers. The first step is to be willing to adapt our plans, because that allows us to change what we are discussing and how we are discussing them. We need to apply some wiki thinking to our forum.

Forums are very linear in nature, but the content within the forum (like links) can make it very non-linear, like a wiki. Where a forum fractures and disperses, a wiki collects and organizes. Sub-forums are an application of wiki thinking to forums, even though sub-forums existed before wikis. Yet, sub-forums are exclusive, meaning that a thread can only be in a single sub-forum, rather than part of several. If we have several broad topic sub-forums, it makes sense that some discussions could fit into more than one. More specific sub-forums usually have more restrictions to what kinds of threads fit within them. They are like wiki categories. The other common way to connect wiki pages is to include links to relevant pages, and that is also fairly standard in forums, though it can be a bit more cumbersome and troublesome to do.

Unfortunately the old adage, “out of sight, out of mind” applies to forums, and compounds the problem of a forum’s weakness. If it’s not brought up in a thread, it’s not likely to be considered. If the reference is just a link to another part of the forum, it’s likely to be skipped. If it’s posted in a long post, it may be skipped along with much of the post. If it’s posted in the thread, it could be deemed “off-topic”. This is where we have to consider community culture to find solutions.

Community culture is a strange mixture of design impressions, perceived leader views, views reflected by common behavior and perceived competence of those in charge. If the more exploratory posts are allowed by the culture, then there is a good chance for the innovative approaches to be voiced with decent reception. If changing the plans is allowed by the culture, then the innovation may be given room to flourish. However, the key points I’ve seen are in the actions and participation of the leaders.

Community founders, moderators and staff all come across as leaders and are held in a sort of celebrity position when it comes to their points of view, as a combination of role and power. If they come across as competent, it’s natural to follow what they say, sometimes too much to the letter. If they come across as incompetent, it’s natural to blow them off, sometimes completely. The designs implemented by the leaders influence the perceived level of competence. What the community deems as competent varies from individual to individual and community to community.

A special note should be made about enforcing the rules, which is the role of the moderators. The designs of the moderators are rulings, not features like with founders, admins and developers. Their actions also have a subtler, but just as important role in the culture of the community. Rules that are badly enforced, in any way, makes the leaders seem incompetent if allowed to persist, OR are construed to reflect the views of the leaders on how important the rules are. For this reason, the moderation of a forum is probably more critical to success than features, because the moderators are an extension of the founders and admins. They are a reflection of the views of the highest of the leaders, and the competence of those same leaders.

My view is that discussions and forum structure are closely related. Depending on the culture and structure of a community different kinds of discussion will be encouraged and discouraged. Both the culture and the structure are heavily influenced by the actions and views of those in charge, putting the leaders in a position to guide the kinds of discussions on their forums. However, it takes understanding of communities and digital communication tools to shape a forum into the kind of community you wish it to be.

Community Analysis

Jun 1, 2011 at 2:08 am in post by Reinhart

I did a bit of analysis of the Gameful community.  I was examining Gameful participation metrics for correlation with user affiliation and reported project experience. There does seems to be a negative correlation between project experience and Gameful participation but unfortunately there are still too few members who have completed the “Gameful Game” to consider this a significant inference.

There is however, a strong positive correlation between user participation and self reporting organizational affiliation.

by BuffyB

Third Ever in the World HUGM Group Hug Sat May 28 2011 6:30 AM Pacific Time

May 28, 2011 at 4:35 am in post by BuffyB

Hearty Greetings

Yes, it’s that time, yayyyy the party’s on for the 3rd ever Hug Ur Gameful Monster (HUGM) group hug, general minging, dancing and oooo my fav, the bunny hop.  Hope you can join us and don’t forget we’ll have a group photo for the history books too.

More info and directions how to join in from the comforts of your home: http://gameful.org/groups/hug-ur-gameful-monsters/forum/topic/third-hug-ur-gameful-monsters-hugm-party-may-28-630-am-pst/

See you there, c’mon it’ll be fun :)

~*

by BuffyB

HUGMs Mix and Mingle Party Photos ~ April 30, 2011

May 1, 2011 at 6:55 am in post by BuffyB

Hearty Greetings!

What fun
I had today at the second in the world ever Hug Ur Gameful Monsters (HUGM) party today in the virtual world of Second Life.  I am so sorry that the computer requirements to run Second Life prohibit some from joining in and am looking at alternatives for future web-based participation.

Thank you so much
QuantumChaos – @quantumchaos USA; Mika Oja – enkwolf FINLAND; Andres Fredes – @amdresf AUSTRALIA; and Betsy Pool – @Imaginebp ITALY, for coming to the party and I could tell you were enjoying yourselves, such interesting conversation and connecting, I love it!  The HUGM group hug was a smashing success, a hug felt around the world from my heart to yours.  Betsy I’m soo sorry you had to leave before the photo, but next time :)

Using the virtual world
is a different experience, it’s the immersive experience and I can only say I’m a believer having tried it.  I feel different when I hug an avatar rather than chat it out in a message even though I’m as sincere for one as I am for the other.  All you WoW type gamers know what I’m talking about I’m sure.  My time as an avatar has really made me understand what Jane talks about with the fiero factor.

The next HUGM
mix and mingle party and group hug photo op will be on May 28, time to be determined so follow our group, I’ll post the details in a short while.  Until then, hug lots and dance often :)

~*

Second in the world ever HUGM Group Hug Representing Australia, Canada, Finland and USA

Longshot of the HUGM group hug

Longshot of the HUGM Group Hug

HUGMs do the Bunny Hop hop hop-hop-hop

HUGMs Do The Bunny Hop hop hop-hop-hop

by BuffyB

YAY! Hug Ur Gameful Monster (HUGM) Group Hug, Dance + Mingle Party Sat Apr 30 6:30 AM Pacific Time

Apr 29, 2011 at 8:27 pm in post by BuffyB

BuffyB knows how to throw a party

Yay, it’s time for the second in the world ever
dance and mingle time for Gameful monsters, and of course the famous photo will be taken of our group hug.  I’m excited and hope you are too, oooo we’ve got the Salsa, we’ve got the Dream Dance and more, and my personal favourite… the Bunny Hop!!  Fun WOW

See the Gameful group
for location info you can attend from anywhere in the world if your computer can handle virtual world graphics and network. 

Be there….
or be square :)

~*