Posts tagged with learning - Gameful

Open Badges for Lifelong Learning

Nov 3, 2011 at 10:28 pm in post by Mike Matessa

Learning today happens everywhere. But it’s often difficult to get recognition for skills and achievements gained outside of school. Mozilla’s Open Badges project is working to solve that problem, making it easy to issue, earn and display badges across the web. The result: recognizing 21st century skills, unlocking career and educational opportunities, and helping learners everywhere level up in their life and work.

 

Website here.

PDF white paper here.

Semi-random thoughts 5/1/2011

May 1, 2011 at 11:57 am in post by Liam Boyle

For weeks I’ve been thinking of writing a continuation to my Hamilton’s rule blog post and how to write an indexing variable to compute emotive relatedness.  However, that is still very much a work in progress and I should try and turn the original post into a formal proof with some of the additional work I have done expanding upon it.

Yet, it really is time to lower my aim for a bit.  I just finished my programming logic course and I’m hoping that financial aid will kick in in time for me to take C++ programming over the summer.  Anyway, I got to looking at some of the material in my course text book, and there’s a section at the end of each chapter called “Game Zone” with small projects for logical game design.  The first of these was to design a simple MadLib type program that prompts the user to enter some words and then puts them into a short story or rhyme.  So I fired up my copy of portable PyScripter (it runs off a usb flash drive) and here’s what I came up with:

## Attempt at Mad Lib Program
## Liam Boyle

## Mainline Program
quit = “n”
##Inputting the words
while quit != “y”:
    prompt = “Please enter the name of a color:\n”
    wordA = input(prompt)
    prompt = “Please enter a noun:\n”
    wordB = input(prompt)
    prompt = “Please enter a number:\n”
    wordC = input(prompt)
    prompt = “Please enter another noun:\n”
    wordD = input(prompt)
    wordE = input(prompt)
    prompt = “Please enter an adjective:\n”
    wordF = input(prompt)
    prompt = “Please enter a place:\n”
    wordG = input(prompt)
    print (“\n”, “\n”, “\n”, “Baa Baa “, wordA, ” sheep,\n”,
        “Have you any “, wordB, “?\n”, “Yes sir, yes sir,\n”,
        wordC, ” bags full;\n”, “One for the “, wordD, “\n”,
        “And one the the “, wordE, “\n”, “And one for the “, wordF,
        ” boy\n”, “Who lives down the “, wordG, “.\n”)
    ## mainline finished, continue question
    prompt = “Do you wish to quit y/n?\n”
    quit = input(prompt)

## End program

The data formatting could be better, and I still haven’t gotten to how to develop a GUI but it works and we have a MadLib style version of “Baa, Baa, Black Sheep.”  It then occurred to me, that this could be a great learning tool for young children to develop language skills.  Provided I can come up with the right graphic interface and a “bank” of rhymes to draw from, this could be a really good educational game.  The same basic I/O format could also be used form simple math problems and puzzles.  Therefore, it might be beneficial form to to work on developing some simple educational games over the summer for the Pre-K, kindergarten, to 1st grade range.  (Which coincidentally would be precisely my son’s educational level.)  Unfortunately I missed the deadlines for this year’s Google Summer of Code, but there’s always the next.

End of thoughts for today.

Liam B

Riding a Tiger is Nothing Beside Riding a Dragon

Mar 16, 2011 at 1:30 pm in post by Dana Paxson

BuffyB gave me the idea to post here about the upcoming Virtual Worlds Best Practices in Education conference Mar 17-19, since I’m doing a presentation there in Second Life (as Jeddin Laval, my av), and I’ve got the pregame jitters.  My presentation on Saturday at 11-12noon Second Life Time will mostly be a tour of my City build: a model of a small part of a giant fictional setting from my writing.  It showcases ways to interact with a work to learn its content.

Take the human race forward 12,000 years in interstellar cold sleep and 10,000 years of trying to remember and recreate Earth, stranded on a distant planet, and you’ll have the general picture of the stories behind the build.

I have no idea who will be at the talk, but I can offer Second Lifers and guests the SLURL to get you to the build so you can get lost and go crazy with overload: Jeddin’s place.  That way, you can see it even if the tour crashes the sim!  (There!  A few jitters just went away!)

;-D

Dana / Jeddin

Virtual Worlds Best Practices in Education

Mar 14, 2011 at 7:08 pm in post by Dana Paxson

Educators are starting to move more and more into virtual settings for teaching, learning, and research.  Games/gaming is one of the hot topics in the upcoming VW conference Mar. 17-19: http://www.vwbpe.org/