Advancing Medical Education: a game, inspired by SuperBetter

There looms a huge dark cloud of impending crisis in medical education today.  I think the following spells out one of the main reasons why doctors get easily stressed out, leading to poor communication with patients.  Too much information not well taught!!  There is too much information without the organization it deserves.  So when there is too much written information about something good it becomes boring EVEN when the subject matter is immensely interesting and important to people's lives. The human body and how to fix it when it's broken are inherently fascinating topics!  Where did the fun fall off and die??
 

Mainly there is no game on the market that help medical students improve on their clinical skills, such as differential diagnostic reasoning, interpreting labs, and the ORDER of the steps in standard management.  There is Kaplan and other companies that help students prepare for exams but not both exams and the real world. I am becoming more and more fascinated about how doctors think and how they can improve and become more efficient as to avoid mistakes.  We work so much and there should be room for fun while learning.

A simulation game (FUN!) is the perfect platform for improving the necessary cognitive skills that are useful for the budding physician.  Period.

It literally saves time from going out to have fun since you feel good after studying hard since you also ALREADY had fun while studying!!

Here is a quick example of what I mean.  The following is a chart for recording the complete blood count (CBC) and the basic metabolic panel (BMP).  One or more new sets are recorded for every patient that is admitted to our medical team.   We trend the numbers so we know when an abnormality creeps up.   Baseline numbers are important.

One possible feature of the game can display the following numbers as a slot machine, where the numbers roll and fluctuate with the press of the button as shown below.

Diagrams (left: normal; right: possible diabetic ketoacidosis)

 

 

 

 

Other components of the game include beefing up differential diagnoses and STAT steps to medical management (what tests to order and medications - dose and frequency).  Alternative or supportive methods should be included. Incorporating X-ray, CT, MRI imaging will be a challenge.

If this post inspires you to join in on the stated mission, please feel free to email me at Anna.Zheng@downstate.edu. I am sorry to say at this point that I do not funding for the project.  Budget is unknown.  Please help if the above words are inspiring.

 

Smiles and thanks!

 

Anna Zheng

Brooklyn, New York

Fourth-year medical student

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Have you had much return on this? From the perspective of an individual who writes / talks a lot about Gamification - this is the kind of project I would love to see advance. Just make it simpler than superbetter!

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