How can you learn more about game-related topics?
How can you share the exciting details of your project with other Gameful people?
How can you connect with others in the Gameful community?
Answer:
Come participate in the new Gameful Webinar Series!
Gameful is now hosting a series of FREE, one-hour webinars focused on various “gameful” topics.
The webinars take place online in Adobe Connect. Please see below for links to the individual webinars.
Presenters, Moderators, and Sponsors Wanted
We are always on the lookout for people who would like to present or moderate at a webinar. We are also seeking additional sponsorships for the webinar series. Please email webinars@gameful.org if you are interested in any of these areas or have any questions.
UPCOMING WEBINARS
Game Design and Flow: Creating Compelling User Experiences
Sunday, February 12, 2012, 11 AM (Pacific) / 2 PM (Eastern) / 7 PM (GMT)
Presenter: Julie Dirksen
Ralph Koster says “with games, learning is the drug” – but what are the principles from psychology that underpin that?
One of the key elements in creating fully engaging game experiences is the concept of Flow – creating game environments that keep players in tenuous balance between their level of ability and level of challenge. The state of Flow has been described as being “fully immersed in a feeling of energized focus [and] full involvement,” but what are the critical elements necessary to create this state?
In this session, Julie Dirksen will take a look at the way that games and other entertainment media create flow states, and why learning is an inexorable part of this type of engagement.
Julie Dirksen creates highly interactive e-Learning experiences and has recently published a book called Design For How People Learn. Julie holds an M.S. degree in Instructional Systems Technology from Indiana University and is an adjunct faculty member at the Minneapolis College of Art and Design. She also really likes games.
This session will include:
- How flow is created in games
- Key elements necessary for creating flow
- Can learning be “Hard Fun”?
- Ensuring flow through game balancing and playtesting
Click the following link to join the webinar: http://gameful.adobeconnect.com/gameful004
(The webinar room will be open 30 minutes prior to the start of the webinar. Please sign in as a Guest.)
COMPLETED WEBINARS
Case Study of Star Seekers: Live Action Role Playing (LARP) in the Classroom
Sunday, January 22, 2012, 1 PM (Pacific) / 4 PM (Eastern) / 9 PM (GMT)
Link to recording: http://gameful.adobeconnect.com/p7tudd6stz0/
Nathon Maton: Integrating gaming into the classroom: A deep dive on the contextual inquiry process.
Sunday, December 11, 2011, 1 PM (Pacific) / 4 PM (Eastern) / 9 PM (GMT)
Link to recording: http://gameful.adobeconnect.com/p4o23k3flhv/
Kurt McClung: Telling Good Stories with Games
Saturday, November 12, 2011, 10 AM (Pacific) / 1 PM (Eastern) / 6 PM (GMT)
Link to recording: http://gameful.adobeconnect.com/webinar001






