So, I’ve had a conundrum for a while. I love to run table-top RPGs, especially rules-lite games with a very open world, but as a game designer I really want to make educational games, especially the sort that can teach without seeming to teach. I’ve been puzzling over how to make my goals overlap for quite a while so here are my thoughts on the matter.
Lets say I want to teach a foreign language to children using a fantasy based table top system. A wizard character might have a small pool of spells to start with such as the fire spell or a creature summoning spell with a basic creature they can summon. In order to cast these spells, they need to say the proper incantation. For the sake of argument, lets assume I’m teaching French since I speak it fairly well. A summoning spell for a dog would be rendered as “J’appele mon chien”. In order to be able to summon other animals, they would need to learn the proper words. They could also learn objects and be able to summon those.
A starting character’s spell list might look like the following:
1st level spells
J’appele mon chien – I summon my dog
Je mets le feu – I set the fire
Learning new spells is simply a matter of getting new verbs and nouns and their conjugations. If the player learns the word “Un Canard”, they can now choose to summon a duck using their earlier summoning spell.
Does this sound like a feasible system?





