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Educational Games

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This group is dedicated to the making and discussion of Educational Games. Educational Games can be any game that is designed to teach something to the player, be it Skills, [...]

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This group is dedicated to the making and discussion of Educational Games. Educational Games can be any game that is designed to teach something to the player, be it Skills, Information or Concepts using any game design method.

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Suggested Educational Gaming Resources (13 posts)

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  • Avatar Image Jeff Rose, a level 7 monster with 48 posts — 11 months ago:

    If you know of an excellent book, paper, or other media that says something significant about educational gaming, let us know about it in this thread. Similarly, if you happen to know of a website, wiki or journal that publishes academic findings on games in education, this is the place to share it with everyone. I’ll take the time to collate your suggestions and add them to the list of resources in the wiki. Perhaps someday we’ll have a system to allow users to rate these resources, but for now we’ll all just have to rely on Amazon for that. =P

    To make this list a little more organized than glorified bullet points, I’m hoping we can include a bit of additional information the just book titles with any suggestions that are made.

    Include the following information, if possible:
    Category:
    Title:
    URL:
    Author(s):
    Source:
    Topics it covers:
    Description:

    Unless you request to be made anonymous, your username will be included in the wiki entry so that other users reading it will be able to message you on Gameful to ask about your suggestion if they’re interested. Your email will only be available to them if you make it available in your profile settings, and only Gameful members will be able to contact you.

    I should note that Gameful will not publish links to illegally distributed copies of books or other media. Any posts found to be linking to illegally distributed content will be removed. Linking to either freely available media (such as a website, wikipedia entry or freely hosted pdf) or the amazon.com page for a book is encouraged. This description may not apply to every kind of media but use common sense when providing links to your suggestions.

    The academic resources wiki can be found here: http://gameful.org/wiki/index.php/Academic_Resources

    – Jeff Rose, Educational Games Moderator

  • Avatar Image Linda Feeney, a level 4 monster with 25 posts — 9 months, 4 weeks ago:

    Not strictly educational, but a good resource:

    Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
    Josiah Lebowitz (Author), Chris Klug (Author)
    Paperback: 336 pages
    Publisher: Focal Press; 1 edition (March 15, 2011)
    Language: English
    ISBN-10: 0240817176
    ISBN-13: 978-0240817170

    • Avatar Image
      Jeff Rose · 9 months, 4 weeks ago

      Thanks for providing the first addition to our academic resources! I’ve added it to the wiki.

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      Linda Feeney · 8 months, 2 weeks ago

      Not finished reading this yet, but making progress. It is very similar to books on general writing, but ties in specific examples in video games and online multi-player games. I think it’s worth the read.

  • Avatar Image Linda Feeney, a level 4 monster with 25 posts — 8 months, 2 weeks ago:

    Just ordered this from Amazon. Anyone else familiar with Lee Sheldon’s work?

    The Multiplayer Classroom: Designing Coursework as a Game
    Lee Sheldon (author)
    Hardcover: 304 pages
    Publisher: Course Technology PTR; 1 edition (June 9, 2011)
    Language: English
    ISBN-10: 1435458443
    ISBN-13: 978-1435458444

    His web page is at http://www.llc.rpi.edu/pl/people-590/lee-sheldon

    • Avatar Image
      Jeff Rose · 8 months, 1 week ago

      I’m definitely interested in material like this. Not certain I’ll get to read it really soon, but thank you for pointing it out. =)

      It has been added to the academic resources wiki.

  • Avatar Image Linda Feeney, a level 4 monster with 25 posts — 6 months, 3 weeks ago:

    I am just about finished reading The Multiplayer Classroom. It is basically 3/4 case studies and 1/4 design suggestions. It will come in handy in justifying the ARG that I am proposing, but I expected it to be ‘meatier’ on the design side. It was worth reading because I did get a few good ideas, but it needs some editing. I am investigating the resources listed in the final chapter.

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      Jeff Rose · 6 months, 3 weeks ago

      Well, let us know if you think it’ll be a good addition to the list we’re building here.

      Thanks for your continued additions. =)

  • Avatar Image Myriel Balzer, a level 2 monster with 5 posts — 6 months, 3 weeks ago:

    I hope it is okay, here is an article of mine ;-) It bases on my book, but the book is in german (Live Action Role Playing – Die Entwicklung realer Kompetenzen in virtuellen Welten / The development of real skills in virtual worlds)

    “Immersion as a Prerequisite of the Didactical Potential of Role-Playing”
    In: International Journal for Roleplaying; Issue 2 (http://www.marinkacopier.nl/ijrp/wp-content/issue2/IJRPissue2-Article3.pdf)

    Popular Abstract – The article deals with the relation of immersion and the didactical potential of role- playing. It fathoms the extent to which role-playing games without a didactical goal still have didactical potential, as well as the extent to which this potential is being exploited. Along the lines of the concept of surplus reality, I specifically look into the subject of the role-playing game’s alternative reality and demonstrate that the didactical potential of methodically applied role-playing can only unfold by means of the generation of an isomorphous model of a real subject matter. It can then be shown that recreational live role-playing indeed has an enormous didactical potential, just like the methodically applied kind. This potential unfolds just like in methodically applied role-playing, as live role-playing generates an isomorphous model of our reality.
    On the basis of these explanations I conclude with the development of a process-oriented definition of immersion, which allows for an intermediary perspective on the phenomenon of immersion, instead of a purely subjective one.

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      Jeff Rose · 6 months, 3 weeks ago

      It is absolutely fine. A little self promotion doesn’t hurt anyone.

      I’ll post it in the wiki in a moment.

  • Avatar Image Joshua Davidson, a level 1 monster with 3 posts — 6 months, 2 weeks ago:

    Another little bit of self promotion…

    Category: Arts and Education
    Title: The Night Zookeeper
    URL: http://www.nightzookeeper.com
    Author(s): Joshua Davidson
    Topics it covers: Art, Literacy and IT
    Description: The Night Zookeeper is accessible for all primary school students from Foundation Stage to Year (Grade) 6. The project fosters a great sense of creativity amongst pupils and has seamless cross-curricular links. It involves aspects of Literacy, Art and IT.

    Based on the adventures of a Night Zookeeper and the magical animals he encounters on his daily rounds, the website encourages children to invent their own magical animals and use illustrations and stories to bring them to life. A child’s imagination deserves freedom. Children can explore the infinite possibilities of a piece of paper and paint, draw, sing and play their way through an ever evolving online world designed by children, for children all around the globe. I believe that like a pencil or a crayon, the World Wide Web is a tool for creative expression.

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      Jeff Rose · 6 months, 2 weeks ago

      While I will allow for freedom of expression, can you explain how this is an educational gaming resource?

      I don’t mean to say there’s anything wrong with the content or the idea, but it isn’t about educational games. It is one.

      I’d rather not include this in the wiki list, but thank you for taking the time to make it available in the thread.

  • Avatar Image Joshua Davidson, a level 1 monster with 3 posts — 6 months, 2 weeks ago:

    Hi Jeff,

    Of course. It would be great if you could add it to the wiki. Essentially the game provides a framework for a number of more traditional classroom lessons on animals, literacy and art/drama skills. It also tasks children with inventing games themselves. This lesson involves a discussion on rules and the purpose of them to govern games. The children then collectively discuss their favourite games and invent them as ‘missions’ to be performed by users of the website. In effect we have created an online game, created by children for children.

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      Jeff Rose · 6 months, 2 weeks ago

      Hmm. Perhaps I just wasn’t clear enough about the aim of this thread, but I’ll list it in a new category of its own because this is a class of educational gaming resources that I hadn’t considered. This is almost like a game engine, but for a particular class of educational games. Do you agree with that classification?

      Can you link to the framework documentation or something more concrete regarding the format of the game rather than a game built using the framework? I’m willing to post something that people will immediately recognize as a resource or tool, but not something that is just an example of the use of that resource.

      • Avatar Image
        Jeff Rose · 6 months, 1 week ago

        To be more clear about this:

        I’ll list your game under ”Member Games” in the wiki, but unless you provide links to the documentation of your game design framework, I won’t post this as an educational resource.

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        Jeff Rose · 6 months, 1 week ago

        Your game has been listed under Member Games at: http://gameful.org/wiki/index.php/Category:Member_Games for now.

  • Avatar Image Etienne, a level 7 monster with 1 posts — 6 months, 2 weeks ago:

    The book “Challenges for video game designers”, which I bought from Chapters a while ago, has a very nice chapter on educational games (and also, among other things, two equally good ones on serious and art games). In addition to talking a bit about the theory of educational game design, it also gives five (non-digital) game design challenges. I have yet to get around to doing them, but they seem interesting.

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      Jeff Rose · 6 months, 1 week ago

      It sounds like a great addition. Could you possibly supply the reference to the book in the format requested at the top of the thread? All of that should be available inside the front cover of the book.

  • Avatar Image Aaron Vanek, a level 0 monster with 25 posts — 6 months, 1 week ago:

    I have a bunch of these, as I am starting a nonprofit dedicated to edu-larp. Here are a few:

    Videos
    Role-playing as a teaching method (Sanne Harder)

    Essays
    Henriksen, Thomas Duus (2004): “On the Transmutation of Educational Role-Play.” In Montola & Stenros (2004): Beyond Role and Play, 107-130.

    Larsson, Elge (2004): “Participatory Education.” In Montola & Stenros (2004): Beyond Role and Play, 243-247.

    Harder, Sanne (2007): “Confessions of a Schoolteacher: Experiences with Roleplaying in Education.” In Donnis, Gade &
    Thorup (2007): Lifelike, 228-235.

    Book
    LARP: Einblicke – Aufsatzsammlung Zum MittelPunkt 2010 – Methoden und Fallbeispiele – Karsten Dombrowski, editor, softcover, Zauberfeder GmbH, Braunchsweig publisher, languages: German, some in English (including my favorite “Four Reasons Why Edu-larp Works” by the assistant principal of Østerskov Efterskole in Denmark), ISBN: 978-3-938922-23-1, printed in Germany, http://zauberfeder-verlag.de/ – covers larp in education

    I have more, too, if I can track down their original sources. Most are probably from the Knutepunkt books.

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      Jeff Rose · 6 months, 1 week ago

      Thanks for this addition! Sounds like a treasure trove of information.

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      sabrina · 3 months, 1 week ago

      This video and Harder’s work is very interesting- thank you for sharing!

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      Claudio Alex Blotto Acuña · 2 months, 2 weeks ago

      Very good insight in shifting the way education is attempting to achieve it’s goals. The world is very different now from what it was in 1950, the educational system cannot ignore this. Thanks for sharing!

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      Tarkabarka Hölgy · 1 month, 3 weeks ago

      Wow, sounds like exactly what I need! I need to figure out how to get my hands on a copy of those articles…

  • Avatar Image Brian McCumber, a level 7 monster with 2 posts — 5 months, 3 weeks ago:

    Category: Professional Blog/Website
    Title: You Found Me
    URL: http://janemcgonigal.com/
    Author(s): Jane McGonigal
    Source: Web
    Topics it covers: How games make us better.
    Description: This is Jane McGonigal’s website. She has written a book called Reality is Broken – Why games make us better and how they can change the world. Her website is full of great ideas and her research is viewable by the public.

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      Jeff Rose · 5 months, 3 weeks ago

      Thanks for the addition. I’m sure Jane will be happy to see that people are relying on her work!

  • Avatar Image marc hauser, a level 2 monster with 1 posts — 3 months, 2 weeks ago:

    Here is an excellent piece by Charles Munro about why Angry Birds is so successful:
    http://www.mauronewmedia.com/blog/2011/02/why-angry-birds-is-so-successful-a-cognitive-teardown-of-the-user-experience/

    Though it doesn’t explicitly connect to education, by breaking the game down into its psychological constituents, it makes a powerful case for how games might connect up with the machinery underlying learning.

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      Etienne · 3 months, 2 weeks ago

      Fascinating! Thanks for the link, Marc!

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      Katie · 3 months, 2 weeks ago

      I’ve found several lesson plans online that integrate Angry Birds into teaching physics and parabolas. Here’s a cute video with a cursory explanation of parabolas explained by the Angry Birds:

  • Avatar Image Sami E., a level 2 monster with 1 posts — 3 months, 2 weeks ago:

    there are some great links up here. One website i found insanely helpful and interactive is the Khan Academy. though there isn’t anything explicit on the cite about how to create educational games (at least not that i’ve seen yet), its a great prototype for how to provide educational material in a gaming context with achievements, immediate feedback, and awesome motivational incentives.

    Category: Website
    Title: Khan Academy
    URL: http://www.khanacademy.org/
    Author(s):
    Topics it covers: large variety in science, math, history, art, and other
    Description: collections of videos, links, an exercises that provide the user with traceable progress in a variety of fields. allows interactive learning and practice while monitoring your own progress at your own pace and a large variety of topics to explore.

  • Avatar Image Daniel Lindenberger, a level 7 monster with 8 posts — 2 months, 3 weeks ago:

    Category: Report
    Title: Best Practices For Using Games & Simulations In The Classroom
    URL: http://www.siia.net/index.php?option=com_docman&task=doc_view&gid=610&tmpl=component&format=raw&Itemid=59
    Author(s): Lee Wilson
    Source: SIIA
    Description:
    Covers best practices for ‘Seling the Idea’, ‘Preparation’ and ‘Implementation’.