As part of my senior innovation project, I am creating a concept for a game designed to teach middle and high school age students in the Phoenix area about water utilities and sustainable management.
In Dry Heat players are put in charge of managing the water supplies of the desert town of Dry Heat, AZ. They accomplish this task through a combination of writing water use legislation, constructing new water supply and treatment facilities and educating the in-game public. Along the way they will learn what it takes to construct a successful drought management plan and water conservation plan as demonstrated by the water use plans of the city of Phoenix and affiliates.
I have a draft of the design document completed, but I’m looking for feedback from more experienced developers about refining the content. I’m also developing a proof of concept paper to go with the pitch, so if anyone has worked with games of this type or in a similar environment, let me know what your experiences were like there. Do you feel that this is a workable concept for a game, what do you feel are its strong and weak points and how would you suggest improving them?
Here’s the design document as it currently stands: https://docs.google.com/document/d/1R3kjhb_FGFecrAbv0lV7J2KPIvih3VULi42RFzfzAtU/edit





