Wouldn’t you like a genie to help in your time of need? By adding a player (or two) to any existing game, you will create a genie who can come to the aid of the less experienced players to help them win. Here’s the trick: you are the Genie. And those bottles bring challenges of their own…
I Am the Genie! can be played with any existing game, though it was designed with 2 person strategy games in mind. The game challenges more experienced players, Genies, to hone their mentoring skills and learn how to pass those skills on to less experienced players, Aspiring Heroes. But, like the three wishes you can ask of a traditional genie, the Genie only gets three tries to help the Aspiring Heroes. Worse yet, the Genie is still stuck in the bottle, and can’t see the game as it’s being played. Is the Genie up for the challenge? Will the Aspiring Hero actually succeed?
THE SET-UP
To play the basic version of I Am the Genie! you need the following:
1) a 2 player strategy game. This can be any pre-existing 2 player strategy game, such as chess, checkers, terrace, Odin’s Ravens, etc.
2) 3-4 players. At least 1 person (in the 3 player version) or 2 people (in the 4 player version) have played the game before.
3) A timer
4) A place for a private conversation or a way to block some player’s hearing (i.e. full ear earphones with music).
Next the players must collectively agree upon an experience ranking for all the players. This might be easily done in an informal verbal exchange. If that doesn’t work, then simply rank according to how many times people have played the game before. In cases of a tie, break the tie according to who has played the most strategy games (of any kind) in the past 6 months.
3 Player Ranking:
The player with the most experience is the Genie, the player with the mid-level experience is The Challenge, and the player with the least experience is the Aspiring Hero. In other words, according to experience rank:
1=Genie
2=Challenge
3=Aspiring Hero
4 Player Ranking:
In the 4 player version, 2 different Genies help 2 different Aspiring Heroes. With 1 as the most experienced player, players are assigned the following roles:
1=Genie A
2=Genie B
3=Aspiring Hero B
4=Aspiring Hero A
Genie A, most experienced, helps Aspiring Hero A, least experienced, and Genie B helps Aspiring Hero B.
The game is set-up according to its regular rules. The Genies must be arranged so that they cannot see the game. This means, they could be sitting nearby blindfolded, or it could mean that they are playing a different game (one of those OTHER games that Genies play in bottle land…), or even that they’re off-site and only connected via phone or internet.
THE GAME
The non-Genies play the game as they normally would, with one exception. The Aspiring Heroes (only one in the 3 player game, or both of the people actually playing the strategy game in the 4 player game), may call upon the Genie three times for help in the course of the game. They can get 3 different kinds of help throughout the game, but can get each kind of help only once.
The Genie and Aspiring Hero can discuss before the game any preferences for what order the types of help might come in, but it is ultimately up to the Aspiring Hero which kind of help they want when they summon the Genie.
These are the three different forms of help available:
The Question — The Aspiring Hero may ask the Genie a single question, which the Genie must answer as best they can. The question must be a single sentence. The Genie can consider the question and then has 2 minutes to answer the question (as set by the timer). The timer does not begin until the Genie starts talking. The question and the Genie’s answer can be public or private and this is determined by the questioner and the responding Genie.
The Overview — The Aspiring Hero gets 2 minutes to describe what’s happening overall in the game. The Genie and Hero then have another 2 minutes to discuss the matter freely. This discussion may happen privately or publicly, but must be decided ahead of time.
The Socratic Method — The Genie gets to ask the Aspiring Hero one question. The Hero does not reply. The idea is for the experienced Genie to ask a question that may help the Aspiring Hero think of the game strategy in a new way. It is a chance for the Genie to offer advice that the Aspiring Hero may not even know to ask for.
If the Genie’s Aspiring Hero wins the strategy game, then the Genie also wins the I Am the Genie! game.





