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GAMEFUL CHALLENGE #4: Notching Up Natches

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Can you help your players notch up some naches? Not to be confused with a popular corn based food of mexican origin (mmm… nachos!), naches is a Yiddish word that [...]

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Can you help your players notch up some naches?

Not to be confused with a popular corn based food of mexican origin (mmm… nachos!), naches is a Yiddish word that means taking pleasure or pride in the accomplishment of a child or a mentee. Gamers unlock this emotional reward when they teach another gamer how to play and coach them to level up. Game researchers have identified naches as one of the key emotions that motivates gamers to keep on playing– even long after they have mastered a game themselves.

So, Monsters, here’s your challenge: can you design a game where leveling up involves teaching/mentoring someone else to play the game?

Notice the intentional ambiguity of that word, “involve” — you get to decide how central this mechanic is to your game. Are you designing an educational game where teaching is the whole point? Or is mentoring another player just a small (but cool) step in a game of a totally different genre?

Other things you get to decide:
- How will the mentor/mentee find each other? Can a player mentor a newbie who is already signed up for the game, or do they have to go out and recruit a fresh victim? If so, who? Friend, family, stranger? Can someone mentor their dog?
- How will you measure success?

Also, wouldn’t it be TOTALLY META if you mentored a newbie monster to rock this challenge? Solo entries are welcome, but any monster who teams up with another monster– particularly a monster of a different experience level– would definitely have a leg (paw? appendage?) up on the competition in this challenge.

Rules:
• ALL game genres are eligible, including high-tech, low-tech, or no-tech.
• Original games only, please.
• All games MUST be prototyped and playtested in some way, shape, or form (if your game requires software/tech you can’t build, jot down your best representation on paper). Be sure to share your playtesting notes: What worked? What didn’t work?Photo or video evidence of playtests for extra credit please! :)
* All team members must be Gameful members!
* Let’s make sure we’re totally clear on this: your game does not have to involve refried beans or cheese in any way, shape or form. Even if it’s a really warm gooey, ultra-nommable form.

Rewards:
• $600 for the most innovative, feasible, and inspiring entry as determined by THE AWESOME BOARD
• $400 for the Gameful members’ choice, as determined by community vote on Gameful.org.
• Up to 10 top entries will be tweeted by all four Gameful founders (reaching more than 25,000 people) to help your game go viral!

How to Play:
1. Join the NOTCHING UP NACHES Group.
2. Discuss what you’re up to.
3. When you’re ready, but BEFORE September 23, 2011, start a new forum topic for YOUR entry. (The forum topic is the easiest way for judges and contestants to see all entries in one place.) Describe what you’ve created. Include a link to a blog post, or photos, or videos, or a PDF, or a download, or a website, or anything else that can help us imagine or see your game in action, or play it ourselves!
4. When you’re ready to officially submit your game, fill out this form.
5. Await game-tastic feedback from your fellow Gameful monsters.
6. Winners will be announced by October 23, 2011.

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The Book of Heroic Exploits (10 posts)

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  • Avatar Image Tristan Ansel T. Angeles, a level 7 monster with 21 posts — 7 months, 4 weeks ago:

    Here is my take on this challenge. Hope you like it!:)

    The Book of Heroic Exploits

    “There is a legendary ancient book said to be lost in the mists of time. The book inspired the heroes of each era to do great feats just by coming into contact with the book. In fact the book was so instrumental in driving out the forces of chaos that they(the forces of chaos) conspired to destroy it. They succeeded but not fully. The book was destroyed but its fragments were scattered to the four winds. In time the fragments were forgotten.
    But sometimes a person will come into contact with a fragment of the book, and although it might not give the same powers as the heroes of old it can ignite the spark of heroism and purpose that can turn men and women into heroes.

    I am the wanderer and I was tasked with wandering the world to find all the fragments of the book of exploits. It seems that you have found one yourself. Don’t worry I’m not going to take it away from you. Just by being exposed to the book the spark has already been ignited in you. All you have to do is live up to the challenge. For you see, although the fragment can ignite heroism, it is itself powered up by the exploits in its pages. As a founder of a fragment your first task is to gather friends from whose exploits the pages of the fragment will be decorated.

    Stories will be told, and bonds will be strengthened.

    What is needed to play the game:

    -a notebook, stuff to decorate it with and make it your own
    -something to write and draw with
    -an open mind
    -internet connection to exchange stories with other groups

    The Game

    Overview

    This game is inspired by superhero comics mythology, and role-playing games. Basically in this game, the players are secretly heroes trying to do good things for their communities after they have been “exposed” to a fragment of the Book of Heroic Exploits. What good things they do depends on the player currently holding the fragment and what “power” he currently has.

    “Art imitates life”

    Each player’s heroic exploit in real life will be drawn by the player into the book. It depends on the player how he will interpret his actions in real life on paper. The only important thing is everything that the player puts in his page must have at least a basis in real life:

    example: A player’s hero has the ability to fly. The player interprets this as seeing things from a higher angle. He gives a friend suggestions on how to solve a problem by looking at it from anothers point of view. After completing this exploit he then creates a story in his page like this:
    “Eagle man soared over the skies of the city and saw a pedestrian in need. He helps the pedestrian and saves the day!”

    It is also encouraged in this game that the player adds illustration to his story regardless of artistic ability.(He can ask his friends to teach him how to draw!)

    Mentoring

    After completing a quest and putting in on the “fragment” the player must pass on the fragment to the next player in the group. Before doing so, the player must analyze what he has learned so far from he’s experiences and writes down the lessons on his page so that the next player can learn from it. He also decides what kind of power the next player will have and offer tips on how to interpret it.

    Hero for a day

    Each time a player holds the fragment, he must answer the question: “If I had this power only for a day what good can I do with it?”. A player is only allowed to keep the fragment for a day, so challenges should be doable within that amount of time. A player should give himself a challenge that he can do within a 24 hr time span.

    Inviting new players

    Anyone can join the game when it has started provided that the fragment has at least rotated between all the starting players. Afterward each player will have the option of passing it to the next player or inviting a new one in. The new player won’t be allowed to invite new players in until she has at least completed 2 quests.

    Rules Summary

    1.Create the fragment:
    -This is just a simple notebook, sketchpad etc. The players are allowed decorate it as they see fit and make it something they can be proud of. If there are already a lot of people playing the game they can exchange fragments to see how each group interpreted the powers.

    They can also look at this to have an idea: http://en.wikipedia.org/wiki/List_of_superhuman_features_and_abilities_in_fiction

    2) Determine first player

    The players randomly determine who the first player will be and what his power will be.(Just one!). The beginning player is handed the notebook(the fragment) and the game can begin.

    3) On a players turn he needs to do the following in a span of one day:

    a) Interpret the power and what he can do with it in real life. He can for example interpret
    super strength by helping his neighbor carry grocery bags. Just stuff like that.

    b) After doing his quest he writes it down and draws it in the notebook without revealing the act he did in real life. What he draws in the notebook will be a representation of his real life act in the comic book world. He can do with his story whatever he wants(magnify his actions if he wants to). Of course he should also try to entertain his peers with his story.

    c) Analyze his actions and what lessons he learned during that day. The lesson need not be connected to the quest. If he thinks there is an important lesson in an encounter he had during that day he should write it down for the next player to read.

    d) He chooses a power from the list or thinks up a new power for the next player and offers suggestions on how to interpret it in real life.

    e) He passes the note book to the next player

    Repeat steps A to E for all succeeding players continuously until the pages of the notebook are filled with the players exploits.

    Game design notes:

    - I wanted this game to have the potential to build communities. An online forum or Facebook group is
    possible wherein each group who gets a hold of a “fragment” can upload pics from its pages.

    - If its possible the exploits should be hidden. It will be a challenge to do good things without people knowing you are the one doing it, like real superheroes.:)

  • Avatar Image Tristan Ansel T. Angeles, a level 7 monster with 21 posts — 7 months, 3 weeks ago:

    Playtested this tonight.:) Got my girlfriend to play and she got the power of mind control. So tonight while hanging out in the park and my girlfriend was thinking of how to use her new power, one of the little girls that usually wander the park selling flowers at night approached us asking to buy some flowers from her. Since it was already late and little girls should not be hanging out in the park at night alone, what my girlfriend did was buy all the remaining flowers from her but only after lecturing her that it is dangerous for young girls to be out at night. Sadly here in my country, some parents make their children work which is actually illegal but a fact of life. Since all of the girl’s flowers were bought she can already go home for the night. So that is how my girlfriend interpreted her power of mind control, she ‘mind controlled’ the girl into going home and taught the girl a lesson. Now all that is left is for her to draw her good deed into the notebook and pass it on to the next player.:)

  • Avatar Image John MacLeod, a level 7 monster with 3 posts — 7 months, 3 weeks ago:

    Very well thought out game. I love the collaborative aspect and enjoyed reading about your girlfriends “testplay” in the park.

  • Avatar Image Tristan Ansel T. Angeles, a level 7 monster with 21 posts — 7 months, 3 weeks ago:

    Thanks! That means a lot to a starting game designer!:) I’m thinking of another angle for the game, probably make it some sort of long term art project for kids or teens, then they show off their finished “fragment” at the end of the semester to their classmates.

  • Avatar Image John MacLeod, a level 7 monster with 3 posts — 7 months, 3 weeks ago:

    We have a PEER SUMMIT of 400 8th grade students in November and thinking about incorporating your game fragment into a Hero Journey game. The catch is the only have 90 minutes in two sessions to get the game started.. to be continued in our jomsocial network for youth. Any ideas?

  • Avatar Image Andy Thomas, a level 3 monster with 12 posts — 7 months, 3 weeks ago:

    Tristan, it is great to see creative thinking like this, combining the backdrop of the narrative with the simplicty of the execution. Have you ever consider turning this into a pervasive game – merging digital with the physical world? For example you could simply hide X fragments in the physical world and teams or individuals have to find them. As each is found the fragment code (i.e. a QR code) unlocks a sequence of challenges and tasks related to the heroism. Adding a further gaming layer to include points and rewards (i.e. clues to the other fragment wherabouts) would stimulate further behaviour beyond the narrative.

    Now I know this might sound like a load of hassle but before you dismiss it as madness, let me tell you about Blood Trail.

    Blood Trail started as an idea penned by a creative writer (not me). It was a story about a heroine called Abigail who is trying to solve the mystery of Orlock. The writer wanted to create an interactive experience whereby teams of players would help Abigail by solving clues and completing tasks around the city in order to unravel the mystery. He wanted the experience to involve teamwork, cognitive skills, physical skills, forcing people to explore the local surroundings. As each task was completed the players received clues (map segments) relating to Orlock that lead them to a single destination. The writer then penned a live immersive theatre experience that would spin heads and deliver lasting meomories to all the particpants that were involved.

    Daniel, the writer is not technical or a designer but he won a competition to be the first experience to be published using our Spontaniac software. With the help of two young film makers they have now not only ran Blood Trail in 3 cities in the UK, but the assets (videos) and narrative they have created will soon be available on Spontaniac to anyone in the world to copy across and localise in a town or city near them. This means Blood Trail could be played out in 1000′s of towns and cities – all from one guys idea.

    I am really passionate about pervaisve entertainment – merging locative mobile and cinema with immersive theatre and physical interaction. The route I have taken (rightly or wrongly) is to invest all my money in building the tools to enable creative thinkers like you the opportunity to visualise, create and publish your own ideas and then either run them yourself or share with a wider community to run them in their local area.

    We are going into Beta testing soon, so why not check it out. It is free so just go to http://www.spontaniac.com for more detail.

    In the meantime, good luck with your ideas.

    • Avatar Image
      Drew Crow · 7 months, 2 weeks ago

      @Spontaniac: I’m all over this – would love to be a beta tester! Any chance of an invite? Pretty please?? ;)

  • Avatar Image Tristan Ansel T. Angeles, a level 7 monster with 21 posts — 7 months, 3 weeks ago:

    @John: Hi can you tell me about the hero journey game? I can try cooking up a variant of the game for you. So basically they have at most 3 hours to finish the game is that right?

    @Spontaniac:Right now I want to keep the game low tech(to make it more accessible to communities that don’t have much tech) but this looks interesting and I want to try it out when it becomes available. Thanks!

  • Avatar Image Tristan Ansel T. Angeles, a level 7 monster with 21 posts — 7 months, 1 week ago:

    I had my brother create a simple webpage for the game, “The Book of Heroic Exploits”. Check it out here:http://www.clovercreatives.com/

    Comments and suggestions would be greatly appreciated as I plan on improving the game more after the contest is over, perhaps make an app of it or something. Thanks a lot!

  • Avatar Image Tristan Ansel T. Angeles, a level 7 monster with 21 posts — 7 months ago:

    I asked a fellow Gameful member Chawe to play test the game and this was her reaction:

    “After playing a week with my sister our notebook is getting more vibrant every day.
    Keep following this game and you WILL make an impact on the world!”

    This is very great to hear since one of the primary goals of my game is to motivate young people into getting into the habit of helping other people. One thing I see emerging from the game is that the players, instead of PASSIVELY waiting for opportunities to do good deeds will be ACTIVELY seeking for them using their CREATIVITY. So to sum it up, I want the game to teach and motivate people to be active instead of passive through the help of creative thinking.

    some things that might be of interest:
    -the game was partly inspired by the “Fifty State Initiative” from the Marvel Civil War Storyline. While thinking about the game, I thought how COOL it would be if each community can have it’s own “superhero team” helping others.These superhero teams can then exchange stories online or organize something bigger like a community project but based on a theme or idea voted on by the player community. For example if the the theme of the month is garbage, each team will organize a community project related to the theme(e.g. community clean ups, recycling, art projects using garbage etc). Then make it something like a story arc that encompasses all the teams individual stories. The winning team(with the most creative project) will have a major impact on the overall storyline or direct it even.

    I truly believe that positive changes in society must begin with inspired individuals, these individuals can then form small groups then larger groups, and so on. The game is idealistic but I am a gamer and I’m an optimist.:)

    -For a quicker, spur of the moment game a group of players hanging out for example can just make a list of powers and do something like “I dare you”. Each player will then have just a few minutes to interpret their power and do a spur of the moment good deed for random people in the immediate vicinity.

    -If anyone else is willing to help out with the game or want to collaborate on it just send me a message. Well that’s all for now!;p

  • Avatar Image Tristan Ansel T. Angeles, a level 7 monster with 21 posts — 6 months ago:

    The game’s webpage hosting has expired but I’m currently creating a webpage wherein I’m going to put everything I’m creating and have created including this. If anyone’s interested in this you can send me a message on Facebook(better if you add me up) at caladan22ph@gmail.com. Thanks!