Game: Potions & Poisons
Description:
Potions & Poisons is a challenging puzzle game that will put your wits and memory to the test as you save the Great Yellow Wizard from the cauldron of despair.
In P&P, you are an apprentice wizard. The Evil Red Wizard has used the curse of six poisons to trap the Great Yellow Wizard in the cauldron of despair. To save him and become a master wizard, you must cure the poisons with six healing potions.
Features
*Random puzzle that’s different every time you play
*Pleasant music, sound effects, and graphics
*Fling open boxes to reveal their contents
*Mix ingredients and see them react
*Cure the poisons with the right potions to win
Find out more at: http://www.dailyi.org/apps/PotionsAndPoisons and http://www.johnmquick.com
Positive Emotions:
P&P was originally going to be a simple prototype for a box opening game. I had the elements of curiosity and surprise in mind and was inspired by the chest opening mini-game in Zelda OOT. After building the prototype, I realized that there was no meaning behind the contents of the boxes. Therefore, I created the other component of the game, which involves finding and mixing ingredients. This makes the contents of the boxes and keeping track of which ingredients are in which boxes very important.
Having played the completed game, I would say now that surprise and curiosity are there to some extent, but that determination is the strongest emotion involved. The desire to rid one’s inventory of the poisons feels quite strong and seems to build over time, especially as victory is near. Whether or not my game ultimately succeeds in inciting the 13 positive emotions in its players, I am very pleased with the final product and thankful that this contest came around at the right time and inspired me to create it.
Short:
A well-played game will last about 5 minutes. The fastest I’ve played was around 3 and 10 would be a slow one.
Elegant:
Two primary mechanics are at work in P&P. The first is the slide and release, which is used to fling open box tops and reveal their contents. The second is drag and drop, which is used to pour ingredients into the cauldron.
Platform: iPhone (iOS 4.3.3+)
Dates:
*started on 7/27
*submitted to App Store on 8/12
*approved by App Store on 8/18.
How to Play:
Download from iTunes App Store at http://itunes.apple.com/app/potions-poisons/id456543474?mt=8. A limited number of free download codes are available upon request. I’d be very happy to receive feedback and App Store ratings/reviews from other Gameful members.
Team: John M. Quick (@john on Gameful)





