Group avatar

GAMEFUL CHALLENGE #6: Strangers No More

Public Group, active 4 months, 1 week ago

What we don’t know scares us — and causes us to stereotype it. Communities full of strangers are less safe and democratic than those where everyone knows each other (See [...]

full description

What we don’t know scares us — and causes us to stereotype it.

Communities full of strangers are less safe and democratic than those where everyone knows each other (See Bowling Alone for more details: http://bowlingalone.com/).

Your gameful challenge: Design a game to take place in a common space (like a coffee shop, park or other public place where people hang out) and turn it into a space where strangers interact with each other.

The goal of the game should be two-fold:
• Make the gameplay intriguing so that people can see the game and join it
• Create enough trust between strangers that they’d coordinate to grab coffee or do something together again

Bonus points if:
• The game can be started by 1 person
• The game is simple enough that it can remain visible or discoverable in the common space without a game master present, and requires no moderator to get the game going

Rules:
• ALL genres are eligible. High tech, low tech, and no tech games are welcome.
• Original games only, please. (Please don’t submit a game you made last year. Make a new one!)
• You must prototype and play your game in your chosen shared space at least once. Please provide a playtesting report (photos and videos for bonus points!) describing what worked well, what didn’t, and any ideas you have for future versions of your game.
• All games MUST be playable by others. Give us a way to learn the complete rules, or to download it or play it online.
* All team members must be Gameful members!

Rewards:
• $1000 prize for the favorite game chosen by this challenge’s Gameful Fairy, Nathan Maton
• Membership to the Awesome Board for up to 3 runners-up
• Up to 10 top entries will be tweeted by all four Gameful founders (reaching more than 25,000 people) to help your game go viral!

To Play:
1. Join the STRANGERS NO MORE Group.
2. Discuss what you’re up to.
3. When you’re ready, but BEFORE September 23, 2011, start a new forum topic for YOUR entry. (The forum topic is the easiest way for judges and contestants to see all entries in one place.) Describe what you’ve created. Include a link to your game, or a way to download it, so we can play it.
4. When you’re ready to officially submit your game, fill out this form.
5. Await game-tastic feedback from your fellow Gameful monsters.
6. Winners will be announced by October 23, 2011.

Tags: challenge
excerpt
Group Admin
  • Avatar Image

It wasn’t me (3 posts)

← More Topics in This Group
  • Avatar Image Patrick Neiler, a level 0 monster with 5 posts — 9 months ago:

    A social iPhone version of the board-game “Clue”

    GAME DETAILS:

    Players have profiles and create their own character/avatar.

    Business’ or individuals can create their own “map” or geographical location.

    Players check-in to see others in map and begin game.

    Players must interrogate each-other to figure out who is the villain.

    COOLNESS:

    The best way to meet a new friend is to call him/her a liar.

  • Avatar Image Nathan Maton, a level 7 monster with 148 posts — 9 months ago:

    Very interesting! Who would determine who the villain is and how would they know?

  • Avatar Image Patrick Neiler, a level 0 monster with 5 posts — 9 months ago:

    I think once the game begins, the villain is selected randomly. He/she would be the only one that knows.

    Each person is given an alibi. Also, there is “evidence” that can be discovered through puzzles. The “choice architecture” should be engineered in a way where the villain should theoretically be caught. However, it is up to the villain to confuse the others.

    At the end of the time-limit, everyone has to announce who they think the killer is. After everyone submits, the villain is displayed. People who guess correct receive points. The killer gets points for every person he convinces that he is not the killer.