Okay this is an idea I dreamt about. It has not been fleshed out yet but basically here it is. Going to try it out with a small group first. Any ideas or suggestions would be great!
Inception/In the Court of the Spider king
Overview:
This game puts the players into the shoes of courtiers during the court of king Louie XI and uses an organizations organizational chart as the playing board. The players start out in his current position in the company/organization. The game is played within the span of a month or as decided by the players or referee. At the end of each day points are tallied, and the player with the most number of points is allowed to move his piece one step up or down the chart as he pleases.
Objective/dynamic of the game:
The game is to get your chips to the most number of people at the end of the day.
*territorial control or collection dynamic?
Core Mechanic:
-Each player chooses an agent in his ‘territory’. By territory this means in his current dept/ classroom etc. and should only be one step vertically in relation to him. He gives the agent chips and ‘convinces him’ to spread it around.
*he can bribe the agent or offer him treats etc
-The agent will have one day to spread the chips around the workplace/territory.
-When an agent finds a person with a chip of a different color, he can try to convince the person to give him the chip and replace it with his own. Of course he needs to be convincing enough, an as always he can do favors or give bribes.
-there will be higher points for getting chips into people who are ‘gate keepers’ or people who control the flow of information within the company.
-At the end of the day(or whatever time span is given) all chips are collected and the player must move one space vertically in the organization.
Aesthetic:
-I want the players to feel that they are agents or courtiers observing people. The game should allow players to practice their ‘people skills’ by interacting and actually getting to know people in their territory.
Inception variant:
This is something that can add a bit of flavor to the game. Instead of just color chips, the agent will be spreading ‘ideas’. ‘ideas’ can be anything that has been decided on by the players that can easily be attainable by all participants/workers in the territory. Example: wear this type of clothing, hum this tune etc..
Haven’t really thought about how to enforce this yet.





