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GAMEFUL CHALLENGE #8: Making the Invisible Visible: Part 1: Game Pitches

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THIS CHALLENGE IS CLOSED. YOU HAVE UNTIL MARCH 9TH TO PICK WHICH IDEA YOU’D LIKE TO SEE CREATED THE MOST. VOTE HERE This is part one of a two-part challenge related [...]

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THIS CHALLENGE IS CLOSED. YOU HAVE UNTIL MARCH 9TH TO PICK WHICH IDEA YOU’D LIKE TO SEE CREATED THE MOST. VOTE HERE

This is part one of a two-part challenge related to Making Good (http://makinggood.org/) a book and a project that has the goal of helping hundreds of thousands of people find jobs that make money and change the world.

In every community in every workplace there is a power structure in place–that structure determines how things are done. There is the one that we hear about that we are taught but simultaneously, quietly, there is another parallel structure. It is this secret parallel structure that really makes things happen. But how do you figure out what it is and how do we make the invisible visible? Is it really the president or the celeb you see on TV that has the power? Or is it their VP, assistant or possibly even their mother?

We all are taught the visible power structures. But what of the invisible ones, the one that will actually help you get a job, the person that actually has the power to change your company’s buying policy or to give you the five thousand dollars you need to launch your project? Who are they and what kind of game could both uncover their identities and share them with the world? Who are the unexpected powerbrokers in the world that don’t show up on the Forbes and Fast Company lists?

How can we out them all? How can we enable more people to gain access, to learn and uncover the invisible structures that are governing their own world? Whether we are uncovering the art world in New York, the world of international development or the fast paced world of cantaloupe growers — who is the boss? And who is the real boss?

The challenge: is to create a game that both uncovers the invisible power structure of an office place, a community or an entire world and then makes it visible for all.

How can we teach people the skills to do this?

Prize:
- The winner, as selected by our judges, gets an expense-paid trip to Toronto for the MakingGood Launch or a plane ticket of equivalent value;
- 2 community favorites get to become judges for the 2nd part of the challenge
- The top three contestants as picked by judges will get to present their pitch to a well known famous designer for feedback
- The top 5 community picked games will get a signed copy of Making Good (http://makinggood.org/)

Rules:
• For this half of the challenge the submissions must be fully detailed game design documents
• ALL genres are eligible whether or not they use technology
• Original games only, please. (Please don’t submit a game you made last year. Make a new one!)
* All team members must be Gameful members!

Extra points if:
-The game is easily transferable and applicable between different workplace or community environments
-The players can gain more information from replaying the game more than once
-The knowledge/skills learned are reinforced through gameplay

To Play:
1. Join the Making the Invisible Visible Group.
2. Discuss what you’re up to.
3. When you’re ready, but BEFORE February 20th, start a new forum topic for YOUR entry. (The forum topic is the easiest way for judges and contestants to see all entries in one place.) Describe what you’ve created. Include a link to your game, or a way to download it, so we can play it.
4. When you’re ready to officially submit your game, fill out this form.
5. Await game-tastic feedback from your fellow Gameful monsters.
6. Winners will be announced by the end of February.

Tags: challenge
excerpt
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  • Avatar Image Galacia, a level 7 monster with 8 posts — 2 months, 3 weeks ago:

    Here’s what I’ve got so far. There’s more to it behind the scenes, but I don’t want to set anything in stone yet. ;p

    PITCH:
    Hunger. Poverty. Homelessness. These tragic forces pull you to your knees, hopelessness clawing at your will to survive, to stop the onslaught of misfortunes… though plagued with this crippling condition, you have all the power in the world to be who you want and put your mark on the world. The main problem then becomes: where do you start? And who will you share this journey with?

    Riots. Corrupt Government. A Decaying Domain. Living conditions in the city where you reside keeps not only the unfortunate on their toes, but the other classes of civilization as well. Your defense against a revolting society are the bonds that you make and the abilities mysteriously given to you not long ago. Surviving may be a chore, but what’s worse is watching the world crumble beneath your feet. What becomes more important to you: finding solid ground or helping your community cope with the state that it’s in?

    Quartz Conduits is a forum-based role playing game where you start a text-based adventure’. The game puts you in the position of a stigmatized homeless super-hero or a middle-class creature of a society just scraping by. Given a power and set of missions, you must survive; but with so much more to life than living, you are driven to attain a higher position, a better you- perhaps, a better world.

    The main objective of the game is to group together with others to reveal new ways of moving up in a tiered system of power. Below the surface of this defined structure is an underlying, changing system of power which is only accessible to those who discover it.

    More to come!

  • Avatar Image Cary M, a level 0 monster with 11 posts — 2 months, 3 weeks ago:

    Looking forward to it. Thanks Galacia.