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GAMEFUL CHALLENGE #8: Making the Invisible Visible: Part 1: Game Pitches

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THIS CHALLENGE IS CLOSED. YOU HAVE UNTIL MARCH 9TH TO PICK WHICH IDEA YOU’D LIKE TO SEE CREATED THE MOST. VOTE HERE This is part one of a two-part challenge related [...]

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THIS CHALLENGE IS CLOSED. YOU HAVE UNTIL MARCH 9TH TO PICK WHICH IDEA YOU’D LIKE TO SEE CREATED THE MOST. VOTE HERE

This is part one of a two-part challenge related to Making Good (http://makinggood.org/) a book and a project that has the goal of helping hundreds of thousands of people find jobs that make money and change the world.

In every community in every workplace there is a power structure in place–that structure determines how things are done. There is the one that we hear about that we are taught but simultaneously, quietly, there is another parallel structure. It is this secret parallel structure that really makes things happen. But how do you figure out what it is and how do we make the invisible visible? Is it really the president or the celeb you see on TV that has the power? Or is it their VP, assistant or possibly even their mother?

We all are taught the visible power structures. But what of the invisible ones, the one that will actually help you get a job, the person that actually has the power to change your company’s buying policy or to give you the five thousand dollars you need to launch your project? Who are they and what kind of game could both uncover their identities and share them with the world? Who are the unexpected powerbrokers in the world that don’t show up on the Forbes and Fast Company lists?

How can we out them all? How can we enable more people to gain access, to learn and uncover the invisible structures that are governing their own world? Whether we are uncovering the art world in New York, the world of international development or the fast paced world of cantaloupe growers — who is the boss? And who is the real boss?

The challenge: is to create a game that both uncovers the invisible power structure of an office place, a community or an entire world and then makes it visible for all.

How can we teach people the skills to do this?

Prize:
- The winner, as selected by our judges, gets an expense-paid trip to Toronto for the MakingGood Launch or a plane ticket of equivalent value;
- 2 community favorites get to become judges for the 2nd part of the challenge
- The top three contestants as picked by judges will get to present their pitch to a well known famous designer for feedback
- The top 5 community picked games will get a signed copy of Making Good (http://makinggood.org/)

Rules:
• For this half of the challenge the submissions must be fully detailed game design documents
• ALL genres are eligible whether or not they use technology
• Original games only, please. (Please don’t submit a game you made last year. Make a new one!)
* All team members must be Gameful members!

Extra points if:
-The game is easily transferable and applicable between different workplace or community environments
-The players can gain more information from replaying the game more than once
-The knowledge/skills learned are reinforced through gameplay

To Play:
1. Join the Making the Invisible Visible Group.
2. Discuss what you’re up to.
3. When you’re ready, but BEFORE February 20th, start a new forum topic for YOUR entry. (The forum topic is the easiest way for judges and contestants to see all entries in one place.) Describe what you’ve created. Include a link to your game, or a way to download it, so we can play it.
4. When you’re ready to officially submit your game, fill out this form.
5. Await game-tastic feedback from your fellow Gameful monsters.
6. Winners will be announced by the end of February.

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Ring Me! – A game project (4 posts)

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  • Avatar Image Kurt McClung, a level 7 monster with 22 posts — 3 months, 3 weeks ago:

    Here is the Pitch and Summary of a game I would like to see developed. I’ve written it as if it already exists!

    Ring Me! is a game that can be played with any group of friends in any setting or “colleagues” in a workplace, and is best played in sessions of a couple of hours or sessions spanning several weeks. The message of the game is to gain understanding of the power of the roles we are willing to play in order to help others around us, and the dangers of being “trapped” in a role, which can stop us from evolving. Ring Me! works on the principle that everyone is the hero of their own story, and for a team or group to attain their potential, every member must recognize the heroic agendas’ of those around them, and be willing to adapt and change if the circumstances require it. This works for groups of friends or teams at work.
    The rules of Ring Me are simple!
    To win you must award five rings to others for doing missions, and receive five rings in return for missions performed from someone else. The game is won or lost by the entire group of participants playing. If after the allotted time period, every person playing has not fulfilled their individual objectives, the team scores points for the amount of rings exchanged and is encouraged to try again.
    To play, you need 8 colored rings per participant, (these can be strings, rubber bands, etc…)
    Each color represents a heroic role that you are going to ask someone to play: Critical Voice of Reason, Confident – Secret Keeper, Daring Adventurer, Fearless Explorer, Private Investigator, etc… for a particular problem you define. You give them the ring that corresponds and set up a meeting 30 minutes later (in a half day session) or a week later in a long session to judge the success.
    The person must decide which finger they are going to put the ring on while performing the mission for you. They must tell you, so that you will know how they are going to work. You might give another person the same mission using a different ring, but they cannot use the same finger. A player may wear only one ring on a particular type of finger at a time (five maximum, whether or not one puts the ring on the left hand or right hand, blocks that finger).
    The fingers correspond to a “god of inspiration” that is going to help the person perform the mission. Neptune is the thumb, Zeus the index, Dionysius the middle finger, Aphrodite the ring finger and Ares the pinky. This also guides them as to how they are to play the role during the mission. It also means that you can have only one person “using” a god for you, and at the same time, you can only be calling on a “god” for one person at a time when you are performing missions.
    Here are how the gods are played.
    Zeus (index finger) means with authority, or you have the authority and power of the person who gave you the ring. You act as if you were their representative and your concern is to assure that they succeed.
    Dionysius (middle finger) is a party god, you go about your mission laid back and without stress, simply keeping in mind your promise, and seeing what the world offers to you. It is okay with Dionysius to “fail” at the mission. It means that the timing isn’t right.
    Aphrodite (ring finger) is the goddess of love and beauty. When calling on this goddess you only think of the aesthetic criteria involved with the mission. You are going to let “beauty” inspire you.
    Ares (pinky finger) is the god of war and testosterone. When inspired by this god you are going to trust your own personal instincts and let no one else sway what you “feel” is right.
    Poseidon (thumb) is the god of the ocean, independence and you can basically do whatever you want. What’s important when following Poseidon is that you cannot be wrong and you automatically succeed in the mission from your point of view, therefor the person who gave you the mission must “accept” that you’ve succeeded.

    Okay. If you got this far, you’re asking what types of missions are we talking about? This depends on the length of the session. In a month session, define real missions that are part of a person’s everyday life, give them clues and let them come up with them. They should be important and personal. “I need to organize a memorable dinner for my wife.” “I need to change my hairstyle and I don’t have a clue how to.” “I’ve got to organize a party for the office… etc…”
    In a short session use a group goal that pertains to everyone present, but where every person has a function and responsibility. For companies this can be: we need to move to a bigger office, we need to decide where. One person is in charge of the location, someone else the functionality, someone else in charge of discovering how far we can move, someone else in charge of how we’re going to announce it to the clients, etc…
    Other topics that work in sessions are: We need to rearrange the office, create a web site, get our friend here married!, etc…

    Note from Kurt, back into reality space:
    I’ve developed this idea but have never tested it. I’m planning on testing it with two groups of friends and a company in the upcoming months. I would love support from Gameful, and feedback from the community. I’ve already found rubber-band rings to use with the eight colors.
    The roles and “gods” concept I already use to “coach” with when I consult for people. I simply ask them when there is a conflict, which heroic role do you think the person aggravating you is playing in their story. I then ask them which god is inspiring them? (I also give them the option of Hades, god of the underworld, perhaps we could put the ring in your pocket on this mission).
    I want to make this game because I think it can help people understand that conflict and synergy are just two possible side-effects when any two people cross paths. Understanding and recognition are the two most powerful arms I’ve discovered for unlocking potential. Learning to give someone a ring is a way of telling them before they go to work for you that you are recognizing the quest you’re putting them on. They get the chance to decide how they are going to go about doing what you’re asking them, and you recognize how important it is to you and what degree of “inspiration” you’re counting on from the person you have asked to do the job.

    This game works in real life, by the way. You can try it today. The next time you ask someone to do something for you, imagine that you are sending them on a heroic mission, as if you were a king or queen who really needed their help. Give them a ring, and say, “I’m ringing you. This is important for me and I appreciate your engagement. Go out their and fight for me. Be my daring adventurer!”
    This is really fun when you’re asking someone to go and pick up your pizza for you. But you can also play the game when someone asks you to do something for them.
    You can’t imagine how much responsibility there is in ordering a pizza for everyone for me. I’m always so afraid that the person will be disappointed when I get back because I got the wrong pizza, the one with pineapple and anchovies went over well, but I forgot to ask for barbecue rather than tomato sauce. Or, dang it, I took the free bottle of 7up rather than the Coca Zero. The person asks me if I have any water.
    I don’t stress anymore, though. I just tell the person who asks a service of me what god is going to be inspiring me on this mission. Aphrodite for example! If the pizza isn’t beautiful I’m not going to even pick it up when I get there. I’ll get you the green pasta salad with black olives if it looks prettier. I then ask them if they are sure that they still want me to go for the pizza. If they say yes, then it becomes an adventure worthy of my individuality and potential! Even if they don’t like what I bring back, they can blame it on Aphrodite.

  • Avatar Image Emily Byrtus, a level 7 monster with 15 posts — 2 months, 2 weeks ago:

    *I meant to get to do a post like this (a con with suggestion and a pro) on each entry earlier, but my schedule caught up with me a tad…. Sorry! On with the post.*

    I think this is a really fun idea, especially in a workplace!

    CON: I can see some people having issue with physically wearing rings – people with unusually sized/shaped hands or those with certain contact allergies or even those that just prefer not to wear jewelry. A possible solution for that could be to offer hand, erm, avatars (HANDATARS!?) for those in this situation. This could be as simple as a hand cutout to post in their workspace – just place the rings on the fingers of their handatars (yeah, that’s a things now) and make sure they place it someplace they can easily see.

    PRO: A nice little benefit I could see is it could give some people courage to ask for things they may not otherwise. Somebody with a really hectic schedule that week might need some simple images for a powerpoint presentation and normally feel too embarrassed to ask for help, but saying that they need someone with inspiration from Aphrodite might get them over that social obstacle of perceiving themselves as naggy or demanding in their time of need. Knowing that they have rings so you can return the future is even more helpful!

  • Avatar Image Jeff, a level 0 monster with 2 posts — 1 month, 2 weeks ago:

    I really like the idea because I think it gives someone something to look forward to in the work environment and it brings people together in a way that allows them to ask for favors of each other in the future.

  • Avatar Image Kurt McClung, a level 7 monster with 22 posts — 1 month ago:

    Thanks for your comments.

    I’m trying it out. The finger problem is a real one, by the way. I’ve had suggestions by many people to turn the rings into “objects” or “artifacts”, similar to “magical charms”. These could be rings or necklaces or even little statues that can be placed on your desktop. All that is really important is the color, because it defines the role. Which makes me want to start looking for another name for the game: Empower me! Knight me! etc…
    I know the competition is over, but I’m going to keep working on the game all the same. There is untapped power in the workplace.

    Cheers,

    Kurt