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Make Gameful Better

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We hope you’ve brought a hammer to help make Gameful better! Brainstorm improvements in this group and tell us more on Get Satisfaction.

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We hope you’ve brought a hammer to help make Gameful better! Brainstorm improvements in this group and tell us more on Get Satisfaction.

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Scaling up games (3 posts)

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  • Avatar Image , a level 0 monster with 9 posts — 4 months, 1 week ago:

    Far as I can tell, games are intended to induce an individual to adopt some sort of behavior or perform some task. The idea of “gamification” essentially involves adding or incorporating game-like elements into another wise “non-game” task to encourage people to regard that task as a game, make it more enjoyable, invest the user in the task a bit more, and thus more likely adopt some sort of behavior or perform some task.

    Games are played by individuals (who play independently or as part of a group) and by groups themselves.

    My question is whether or not (or how) gameification (or at least some of its elements) is scalable beyond interacting with people atomically, but as a community or a society.

    In the early days of the Space Race between the US and USSR, for the most part, the average individual was not able to “play” in that game, but the nature of the competition goals, First Man in Space, First Spacewalk, Longest Duration Flight, and so on, had some game-like features. Would it be possible, then, to think about designing an exploration program (let’s say looking for signs of ancient life on Mars) with game-like features, such that it generated persistent interest, some sort of narrative arc, and so on?

    Perhaps another example might be the competition between nations in the Olympics, World Cup, or other major sporting events.

    How well can application of game-like elements at that scale be done absent a direct head-to-head competition?

    How does that work with an infinite game (rather than finite)?

    If so, what’s the best way to do so?

    I apologize for asking such a big raft of questions and don’t need or expect anyone to tackle all of these at once, but I’m still learning to think about this stuff, soany suggestions, comments, or brainstorming would be most welcome.

  • Avatar Image James, a level 5 monster with 3 posts — 4 months ago:

    [this is my first post]

    Although obviously I’d never want to label it as a “game”, World War II would be a good example of a global event that individuals were able to “play” through the concept of the “War Effort”. British citizens would scour their homes for anything metallic that could be donated for aircraft manufacturing, would volunteer to be air raid wardens, and so on: Everybody knew that these actions, although far from the battlefields, would contribute to the overall success of the Allies.

    Your questions are pertinent though – the competitive element of anything will always appeal to some people. I remember a distributed computing project back in 2000 (although the name escapes me) that simulated protein folding for cancer treatments. The presence of a league table certainly encouraged participation amongst me and my friends, some of whom went as far as to use their computers less in order to allow the program more CPU time!

    I think achievements on Xbox Live / Steam / WoW etc. have shown how much a simple reward system (even one where the prize has no real value) can encourage people to direct their efforts – even to goals that, where it the main objective of the game, as opposed to an achievement, would be considered far more of a grind than entertainment. There is still the competitive aspect here, of course – that comes with any system involving a score, but it could be considered and infinite system.

    I’m imagining a school noticeboard with a series of achievements and progress towards them: “Recycle 1000 tin cans”, “Remove 100 bin-liners of weeds”. I think schools have been aware for a while that this sort of public announcement can encourage participation – perhaps what gamerpoints have shown us is that we never really grow out of it!

  • Avatar Image , a level 0 monster with 9 posts — 4 months ago:

    Very good points, indeed. I hadn’t really thought about a lot of those collective recycling effort-type things. Some of the PR/messaging management could be a bit tricky, and would require serious thought to avoid doing something that could backfire, but still… Interesting idea.