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PROFILE

Jack Everitt

"Most of the games I’ve tried of late are too repetitious and pretty dumbed-down. :( When do we reach the era of game design that respects a player’s time?" · View

  • Name

    Jack Everitt

    Your Pet Monster

    Agri Monster v2

    Location:

    Santa Rosa, CA

    Personal URL:

    http://www.linkedin.com/pub/jack-everitt/9/a/66

    Affiliation (company, school, group, e.g.):

    Mercator Games. Also: Fork & Bottle: http://www.forkandbottle.com

    Affiliation URL:

    http://www.mercatorgames.com

    "If my life story were a game, it would be a cross between (a game from before 2000) and (a game from 2000 or later)...

    Monster Island (PBM) and KingsAge.

    "Most people know me as a (check all that apply):

    Game Developer, Game Designer, Writer, Entrepreneur, Startup Founder, Lifelong Gamer

    When it comes to my game-making career, I'm:

    a Jedi master (10 games or more)

    Kinds of games I’m best known for making (or want to be known for making someday!): (check all that apply)

    Social games, MMOs, iPhone/iPad games, Board games, Card games, Educational games, Health games, You Should Add Another Category, My Work is So Awesome it Doesn’t Fit Any of These

    Will Collaborate For:

    Creative Fulfillment and Fun

    Anything else you want to say about the kinds of projects or people or organizations you’d like to work with?

    Those trying to create games that are intelligent, original and have a purpose for existing. I am especially interested (and knowledgeable) on the BigAg/Food/GMOs/Obesity topic and could get really behind a project that educates on that subject. I also wish to arrest and reverse the trend that online/social games have been doing; treating player’s time as valueless.

    Games I’ve worked on:

    Play-by-mail games: Monster Island, It’s a Crime, Beyond the Stellar Empire, Capitol, and others.
    -
    Collectible Card Games: Dragon Ball Z, also wrote the first real book in the US on the Pokemon card game. I sold more Magic: The Gathering cards than anyone in the world (for the quarter before I left). Also did a lot of work for SCRYE magazine.
    -
    Been working (since the launch) on Bakugan Battle Brawlers game as card game editor, the #1 selling toy in American for 2009! Most recently, I’m the card game editor for Monsuno.
    -
    Working on a very ambitious, turn-based iPhone fantasy RPG for Fall 2012 – a game you play for 20 minutes/day for 8+ months. Also a second, smaller iPhone fantasy game. Both are focused on gameplay, not animation/graphics.

    Skills and Superpowers: (What abilities would you bring to a collaboration?)

    Er, the ability to improve most any game, from the User Interface to making It more cool and fun to play. Or so I my ego thinks.
    -
    I know an incredible amount about PBM Games (pretty useless) and collectible card games (somewhat useful). I’m an expert on Persistent Browser-Based games. I like to think I’m an expert on popular German board games and Facebook games. I also know quite a lot about manufacturing and distribution for CCGs and board games.
    -
    Working towards becoming an iPhone game expert, but I’m far from that right now.

    3 games I’ve played that changed my life:

    Tribes of Crane, the first hundreds-plus player play-by-mail game.
    SI and APBA Baseball (board games).
    Ikarium (the first massive PBB game I played).
    Also, Dungeons & Dragons/Runequest, Canasta, Acquire, Ultima Underworld, and the Might & Magic/HOMM games.