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Name |
Jack Everitt |
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Your Pet Monster |
Agri Monster v2 |
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Location: |
Santa Rosa , CA |
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Personal URL: |
http://www.linkedin.com/pub/jack-everitt/9/a/66 |
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Affiliation (company, school, group, e.g.): |
Mercator Games. Also: Fork & Bottle: http://www.forkandbottle.com |
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Affiliation URL: |
http://www.mercatorgames.com |
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"If my life story were a game, it would be a cross between (a game from before 2000) and (a game from 2000 or later)... |
Monster Island (PBM) and KingsAge. |
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"Most people know me as a (check all that apply): |
Game Developer , Game Designer, Writer, Entrepreneur, Startup Founder, Lifelong Gamer |
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When it comes to my game-making career, I'm: |
a Jedi master (10 games or more) |
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Kinds of games I’m best known for making (or want to be known for making someday!): (check all that apply) |
Social games , MMOs, iPhone/iPad games, Board games, Card games, Educational games, Health games, You Should Add Another Category, My Work is So Awesome it Doesn’t Fit Any of These |
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Will Collaborate For: |
Creative Fulfillment and Fun |
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Anything else you want to say about the kinds of projects or people or organizations you’d like to work with? |
Those trying to create games that are intelligent, original and have a purpose for existing. I am especially interested (and knowledgeable) on the BigAg/Food/GMOs/Obesity topic and could get really behind a project that educates on that subject. I also wish to arrest and reverse the trend that online/social games have been doing; treating player’s time as valueless. |
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Games I’ve worked on: |
Play-by-mail games: Monster Island , It’s a Crime, Beyond the Stellar Empire, Capitol, and others.
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Collectible Card Games: Dragon Ball Z, also wrote the first real book in the US on the Pokemon card game. I sold more Magic: The Gathering cards than anyone in the world (for the quarter before I left). Also did a lot of work for SCRYE magazine.
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Been working (since the launch) on Bakugan Battle Brawlers game as card game editor, the #1 selling toy in American for 2009! Most recently, I’m the card game editor for Monsuno.
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Working on a very ambitious, turn-based iPhone fantasy RPG for Fall 2012 – a game you play for 20 minutes/day for 8+ months. Also a second, smaller iPhone fantasy game. Both are focused on gameplay, not animation/graphics. |
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Skills and Superpowers: (What abilities would you bring to a collaboration?) |
Er , the ability to improve most any game, from the User Interface to making It more cool and fun to play. Or so I my ego thinks.
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I know an incredible amount about PBM Games (pretty useless) and collectible card games (somewhat useful). I’m an expert on Persistent Browser-Based games. I like to think I’m an expert on popular German board games and Facebook games. I also know quite a lot about manufacturing and distribution for CCGs and board games.
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Working towards becoming an iPhone game expert, but I’m far from that right now. |
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3 games I’ve played that changed my life: |
Tribes of Crane , the first hundreds-plus player play-by-mail game.
SI and APBA Baseball (board games).
Ikarium (the first massive PBB game I played).
Also, Dungeons & Dragons/Runequest, Canasta, Acquire, Ultima Underworld, and the Might & Magic/HOMM games. |