Astrid Bin
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Astrid Bin joined Sarah Best's group
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Augmenteers of Reality

A launchpad for taking digital games out into physical space! Here designers, architects, hackers and anyone else interested in Augmented Reality can meet, trade ideas, find technical solutions and figure out what we’re going to lay over the world to make it more playful.See More
Nov 12, 2012
Astrid Bin joined Sarah Best's group
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Games as Art

This group is dedicated to exploring what it will take to create a game that can be considered a work of art–something that is valued highly by society and generally agreed to be a quality addition to a person’s life.This does not mean visually-striking or “artsy” games–this means leveraging the gaming experience to strike a balance between two imaginations: the one of the game designer and the one of the player. How can we create a game that leaves room for interpretation but is also engaging…See More
Nov 12, 2012
Astrid Bin is now a member of Gameful
Nov 12, 2012

Profile Information

Your Pet Monster
Astro Monster
Location
Berlin
Personal URL
www.disastrid.net
If my life story were a game, it would be a cross between ...
Space Quest I and Space Quest IV
Most people know me as a (check all that apply) ...
Game Designer, Artist, Entrepreneur, Student, UX expert, Hacker, Inventor, Public Speaker, Researcher, Lifelong Gamer, Voice actor
When it comes to my game-making career, I'm ...
up-and-coming (1-2 games on my resume)
Kinds of games I’m best known for making or want to be known for making someday (check all that apply) ...
Alternate reality games, iPhone / iPad games, Art and Experimental games, You should add another category!
Will collaborate for
Creative fulfillment and fun, Experience and mentorship, Money, Big money, A chance at a Nobel Prize
Anything else you want to say about the kinds of projects or people or organizations you’d like to work with?
I'm an artist with a design methodology. Don't make me choose only one.
Games you’ve worked on ...
Experimental games, text adventures, alternate reality games
What abilities would you bring to a collaboration?
An intuitive and research-led approach to UX, an understanding of audiences honed through more than a decade of interactive art practice, an unfailing sense of humour and a desire to make things more fun
Three games you’ve played that have changed your life:
- Sierra anything, up to about 1990;
- Grim Fandango
- System Shock 2
Twitter
http://www.twitter.com/disastrid

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