Where publishers and designers of board games, card games, and dice games can meet up and combine super powers. Let’s share ideas, techniques, helpful links, fun new plays, and serious stuff, too (games for education, training, social issues).See More
This group is dedicated to exploring what it will take to create a game that can be considered a work of art–something that is valued highly by society and generally agreed to be a quality addition to a person’s life.This does not mean visually-striking or “artsy” games–this means leveraging the gaming experience to strike a balance between two imaginations: the one of the game designer and the one of the player. How can we create a game that leaves room for interpretation but is also engaging…See More
Monsters of every level are invited to join our worthy quest to have fun while we1) practice making art2) try new things3) show off4) learn from each other5) enrich lives (and games) with more and better artEarn treats, find friends, and polish your skills in the weekly Gaming of Art challenges!See More
If my life story were a game, it would be a cross between ...
Portal and Mario Kart
Most people know me as a (check all that apply) ...
Game Designer, Artist, Teacher
When it comes to my game-making career, I'm ...
up-and-coming (1-2 games on my resume)
Kinds of games I’m best known for making or want to be known for making someday (check all that apply) ...
Social games, Alternate reality games, Art and Experimental games, Board games, Card games
Will collaborate for
Creative fulfillment and fun, Free food, Experience and mentorship, School credit, Money, A chance at a Nobel Prize
Anything else you want to say about the kinds of projects or people or organizations you’d like to work with?
I love working with people who truly believe games can change the way people think about the world they live in. Games like art are a powerful medium for expression and the foundation for creative problem solving.
Games you’ve worked on ...
I've worked both as a student and an instructor on several game projects. Veggie Vengeance was a collaborative effort with The Cleveland Institute of Art and Case Western Reserve University. I was the Art Lead on a game that took it's inspiration from beat-em-ups like Castle Crashers. The same course introduced me to 'Space Train' a quirky point click adventure game. After getting out of school I assisted young adults through a 6 week program in creating short games using the Unity game engine.
What abilities would you bring to a collaboration?
An Artist's perspective: How can this game speak to our audience through Aesthetic choices, soundtracks, and design choices.
I keep things organized - I love using the internet to keep people connected and on top of deadlines.
I love critique, both receiving and giving it - this is an absolute must do for good design
I've worked on different kinds of projects with different parameters so there's something
The ability to keep smiling and work hard
Three games you’ve played that have changed your life:
The Walking Dead, Mario Kart 64, and Pokemon
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