Natalia Aranguren
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Natalia Aranguren joined Sarah Best's group

Game Developers

A collective of game development topics that may help educate anyone who is breaking into the industry or new fields within the industry itself.See More
Nov 14, 2012
Natalia Aranguren joined Sarah Best's group

Games as Art

This group is dedicated to exploring what it will take to create a game that can be considered a work of art–something that is valued highly by society and generally agreed to be a quality addition to a person’s life.This does not mean visually-striking or “artsy” games–this means leveraging the gaming experience to strike a balance between two imaginations: the one of the game designer and the one of the player. How can we create a game that leaves room for interpretation but is also engaging…See More
Nov 14, 2012

Profile Information

Your Pet Monster
Sparkle Monster
New York
Personal URL
Affiliation (company, school, group, e.g.)
Wut Is Sleep
If my life story were a game, it would be a cross between ...
Most people know me as a (check all that apply) ...
Game Developer, Game Designer, Artist, Student, UX expert, Hacker, Researcher, Lifelong Gamer
When it comes to my game-making career, I'm ...
pretty awesome (3-5 games)
Kinds of games I’m best known for making or want to be known for making someday (check all that apply) ...
Social games, Alternate reality games, iPhone / iPad games, Mobile games, Simulations, PC Games - single player, PC Games - multiplayer, Console Games, Art and Experimental games, Street games, Educational games, Health games, Marketing and promotional games, Workplace / enterprise / productivity games
Will collaborate for
Creative fulfillment and fun, Free food, Experience and mentorship, Money, Big money, A chance at a Nobel Prize
Anything else you want to say about the kinds of projects or people or organizations you’d like to work with?
The kind of people/projects I'm interested in working with are the ones that involve creating games that connect on a deeper level with players, games that implore introspection and self-analyzing, as well as inform and educate.
Games you’ve worked on ...
My pet project is "Chaotic Consumption", a platformer that that puts the player through the 5 steps in the linear system of consumption that practically rules our society. I created this game for my thesis project.
What abilities would you bring to a collaboration?

If you happen to be in NY, I also make a pretty mean lasagna for those late night debugging marathons.
Three games you’ve played that have changed your life:
Mother 3, ICO, Bioshock

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