April 2013 Blog Posts (4)

Virtual Satisfactions and Crime

On my Wikia pages I have begun examining the possibility of a correlation between the rise of video games and the broad decrease in violent crime. While some headline incidents of violent crime have been linked in the press to video games, my theory presents this as the exception rather than the rule. If you'd like to discuss this, or help me elaborate on it, let me know. Thanks!…

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Added by Phillip A. Batz on April 27, 2013 at 9:15am — 1 Comment

Last day to vote for my AR/ARG set to read social action data habits.

Hello everyone!I'm currently working on for an Augmented Reality/Alternate Reality Game App that will read the social action data habits of LA residents 2 shape up the future of the city. WE NEED VOTES TO GET FUNDED, and it only takes a second! If we get the grant we want to expand to other cities. Check it out bellow please, and spread the word. Today is the last date to vote! …

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Added by April Arrglington on April 16, 2013 at 3:48pm — No Comments

CANADA…THE LAND OF CLAM JUICE AND GAMERS

It comes as no surprise to me that Canada’s cold and sparsely populated landscape is home to the third biggest videogame industry in the world. Spring is almost here now, but for five months out of the year, this constitutional monarchy is prime gamer territory. There are many adjectives to describe a Canadian winter, but i’m pretty sure the common consensus is that it is long as well as uncomfortably cold and hibernating becomes an activity not solely reserved for the bears in this country.…

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Added by Rachel Lowery on April 8, 2013 at 12:21pm — No Comments

Gaming in Training: Boom or Bust?

I've been in the training business for 24 years, and for close to 20 of those years I've seen efforts to make training materials feel more like games in order to appeal to students who have been playing games for most of their lives. These efforts started with attempts to create immersive 3D "Doom" environments for students to work through and are now up to examining the use of gamification to meet the calls for incorporating gaming into training.

While I've seen many successful…

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Added by Bruce Reynolds on April 2, 2013 at 8:48am — No Comments

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