Selfishness is the key to content creation in any social network. You are there to talk about yourself. Your prefrences. Your problems. Your projects. Your baby. Your lunch. Your favorite beer. Your favorite game. I'm creating this content so you can read it. In return, I expect feedback. Why?
Because I've put effort into it. I took time from my day, made myself a cup of coffee, turned off the TV, and DEVOTED myself to creating something for you. I want to inspire you. I want to…Continue
Added by Cicatricks on August 23, 2012 at 3:29pm — No Comments
Commissioned by the Greater London Authority as part of Wonder series that are celebrating
Olympics and Paralympics, BLOOM is designed and developed by Alisa Andrasek and Jose
Sanchez from The Bartlett School of Architecture at…
Added by Jose Sanchez on August 15, 2012 at 10:00am — No Comments
I am a homeless man.
After reading Reality is Broken I began formulating a game called HoboKin, an ARG based on the experience of homelessness and poverty. So far I have designed 9 Achievements and about 35 quests, all designed to raise awareness of homeless and to create empathy with the impoverished. I believe the game has even more potential than that however.
What I do not know how to do is to create a website whereby people could communicate, post links to…Continue
In the last 5 months me and my two collaborateurs Niels Frederiksen and Giuseppe Franchi have developed a demo of a learning game as a master thesis project at ITU Copenhagen, Denmark.
We are trying to teach procedural literacy and introduce logic and basic programming concepts to kids from 10 years upwards by "stealth learning" in order to provide a good "preparation for future learning".
Check out our trailer:…Continue