Sarah Best
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Latest Activity

Ben F Rayfield joined Sarah Best's group
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The Self Helf Games Division

Addressing the issue of motivation in life through games. Discuss creating environments that allow people to motivate themselves for action, apply the methods developed by psychology of happiness and increase their belief in their own abilities.See More
Sep 28, 2016
Christian Lohé joined Sarah Best's group
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Games for Change

Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.See More
Jul 19, 2016
Eric LaRue replied to Sarah Best's discussion What stops people from making games? in the group Game Developers
"There may be more to it, but what I can see right in front of me is family responsibilities and the fear that making games will never be more than a "hobby" and not something I can afford to spend my time on when I have to bring home the…"
Jul 11, 2016
Eric LaRue joined Sarah Best's group
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Game Developers

A collective of game development topics that may help educate anyone who is breaking into the industry or new fields within the industry itself.See More
Jul 7, 2016
Eric LaRue joined Sarah Best's group
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The Self Helf Games Division

Addressing the issue of motivation in life through games. Discuss creating environments that allow people to motivate themselves for action, apply the methods developed by psychology of happiness and increase their belief in their own abilities.See More
Jul 7, 2016
Eric LaRue joined Sarah Best's group
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Gameful Writers

Those of us dedicated to the art and craft of telling a rockin’ story through games.See More
Jul 7, 2016
Eric LaRue joined Sarah Best's group
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Marketing Your Game

We all produce fantastic games, but they’re nothing without players. Can you tell us how you’ve successfully promoted your game (sans giving a talk at TED…)See More
Jul 7, 2016
Brian Mannix joined Sarah Best's group
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Games for Change

Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.See More
Jun 8, 2016
Ricardo Velez joined Sarah Best's group
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Health and Games, or Health in Games

By using game mechanics in therapy for heart patients, teaching young diabetics to estimate carbs, help ritualize the keeping of journals for chronically ill patients, shortening feedback loops, increasing collaboration and putting a smile on the face of poor sods (I am one, I may say so  ) – this group will change the world.First one to release, gets a beer at the next meetup!See More
May 27, 2016
Robin Hughes joined Sarah Best's group
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IndieDevelopers

Do you work for, own, or are interested in Indie Game companies?? If so, join up and let’s talk about what we’re all working on and discuss any related topics!See More
May 3, 2016
Eva liked Sarah Best's group The Gaming of Art
Apr 28, 2016
Eric LaRue joined Sarah Best's group
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IndieDevelopers

Do you work for, own, or are interested in Indie Game companies?? If so, join up and let’s talk about what we’re all working on and discuss any related topics!See More
Apr 27, 2016
Eric LaRue joined Sarah Best's group
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The Game Collaboration Exchange

Please post your Project ideas or Portfolio in the Forum. Post a good description of your Project idea or your Super Powers in addition to any outside links, so people can see the basic information right away.See More
Apr 27, 2016
Megan Reilly joined Sarah Best's group
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Women and Games

A group for discussing topics that particularly affect women and girls in games, gaming, and the game development industry. Gentlemen welcome.See More
Apr 27, 2016
Megan Reilly joined Sarah Best's group
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Games as Art

This group is dedicated to exploring what it will take to create a game that can be considered a work of art–something that is valued highly by society and generally agreed to be a quality addition to a person’s life.This does not mean visually-striking or “artsy” games–this means leveraging the gaming experience to strike a balance between two imaginations: the one of the game designer and the one of the player. How can we create a game that leaves room for interpretation but is also engaging…See More
Apr 27, 2016
Megan Reilly joined Sarah Best's group
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Health and Games, or Health in Games

By using game mechanics in therapy for heart patients, teaching young diabetics to estimate carbs, help ritualize the keeping of journals for chronically ill patients, shortening feedback loops, increasing collaboration and putting a smile on the face of poor sods (I am one, I may say so  ) – this group will change the world.First one to release, gets a beer at the next meetup!See More
Apr 27, 2016

Profile Information

Your Pet Monster
Sparkle Monster
Location
Chicago, IL
Personal URL
http://www.sarahbest.net
Affiliation (company, school, group, e.g.)
Mightybytes
Affiliation URL
http://www.mightybytes.com
If my life story were a game, it would be a cross between ...
If my life story were a game, it would be a cross between Where in the World is Carmen Sandiego and Foursquare.
Most people know me as a (check all that apply) ...
Artist, Writer, Marketing Genius, The Best Project Manager Ever
When it comes to my game-making career, I'm ...
pretty awesome (3-5 games)
Kinds of games I’m best known for making or want to be known for making someday (check all that apply) ...
Social games, MMOs, Alternate reality games, iPhone / iPad games, Mobile games, Art and Experimental games, Street games, Educational games, Health games, Marketing and promotional games, You should add another category!
Will collaborate for
Creative fulfillment and fun, Free food, Experience and mentorship, Money
Anything else you want to say about the kinds of projects or people or organizations you’d like to work with?
I’m the Content and Social Media Director of Chicago-based Mightybytes, a digital marketing and web development agency. I enjoy working with DMOs (destination marketing organizations), arts organizations, educational organizations, and in health and wellness. I’ve worked in a lot of these sectors myself and I’ve made a career prioritizing fun over ROI (the ROI followed). While to date I’ve primarily focused my efforts on Foursquare and SCVNGR badges, lists and challenges, I’m looking forward to branching out and working with other types of collaborators and clients on new platforms.
Games you’ve worked on ...
I was one of Foursquare’s inaugural business partners, and I’ve written and produced four Foursquare badges including the world’s first “city” badge, and eight SCVNGR treks. I’ve helped visitors to Chicago use Foursquare to recreate Ferris Bueller’s Day Off, follow in the steps of Superman and the Dark Knight, eat six Chicago style hot dogs in one day, discover the roots of the Blues, and explore great neighborhood gems. To date, over 45, 000 have traveled to neighborhoods on the South Side of Chicago to visit historic blues landmarks off the well-beaten tourist path. Through SCVNGR, I’ve sent people on hunts to bike Chicago’s boulevard system, find clues at specific call numbers in neighborhood libraries, write their own Pitchfork reviews, and find hidden objects that tell the stories of local businesses.
What abilities would you bring to a collaboration?
creativity, marketing prowess, content development, social media strategy, Foursquare, SCVNGR, editorial, writing
Three games you’ve played that have changed your life:
Foursquare, SCVNGR, Superbetter
Twitter
http://twitter.com/arunninglist
Linked In Profile
http://linkedin.com/in/sarahbest

Sarah Best's Blog

What insights did you take away from Games for Change or Games for Health?

Posted on June 21, 2012 at 7:30am 2 Comments

I thought that I would write a blog post with some of the key ideas that I took away from watching Games for Change Festival conference sessions. If, like me, you weren't able to attend Games for Change in person, you can watch the sessions online here. I separately enjoyed this wrap up of Games for Health, which I wasn't able to attend or view online.

Some takeaways that I…

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Creating Games to Help Patients Adhere to Medication Regemins

Posted on June 19, 2012 at 10:30am 2 Comments

I'm watching Jane McGonigal's keynote from the Games For Change conference (which you can watch over here). The screenshot taken above is from a point in her talk in which she…

Continue

Comment Wall (2 comments)

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At 1:03am on April 19, 2013, Daniel Tyrkiel said…

Yes, possibly that was the case. I on the other hand was one of the initial backers on Kickstarter, and member number 13 of gro.lufem.ag which was their beta website (gameful.org spelled backwards...). Then I friended over 1000 gamefullers as there was a mechanic in the site itself which listed how many friends you had (me and a guy called Luis had a bit of a competition going on about who gets more friends... I know, we're such achievers...). It became quite useful when Scott Laidlaw was promoting his maths game. He reached out to me and maybe a dozen other people. I created the Ko's Journey Flash Mob Group which led to him winning a contest and now he's running a successful business :)

regards

Dan

At 9:02pm on April 18, 2013, Daniel Tyrkiel said…

Hi Sarah. Thank you for picking them up! I'm sure they are safe with you. The last time I came to the site was when it had lots of spam attack. Buddypress plugin that was used in the beginning wasn't very strong as I experienced personally on my own sites as well. It's horrible stuff done by empty but persistent people.

I'm busy with my spine candles at the moment but am wanting to get back into redesigning my self help game. when I do I will be more active here again.

All the best

Daniel

 
 
 

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